RyuKen/Ryujinx.Graphics/Gal/OpenGL
2018-05-29 20:37:10 -03:00
..
FbFragShader.glsl Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
FbVtxShader.glsl Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
OGLBlend.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
OGLEnumConverter.cs Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 2018-05-29 20:37:10 -03:00
OGLFrameBuffer.cs Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
OGLRasterizer.cs Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
OGLShader.cs Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 2018-05-22 22:43:31 -03:00
OGLTexture.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
OpenGLRenderer.cs Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 2018-05-22 22:43:31 -03:00