RyuKen/Ryujinx.Graphics.Device
gdkchan 8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m

* Migrate 2D class, more comments

* Migrate DMA copy engine

* Remove now unused code

* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState

* More comments

* Add logging (disabled)

* Add back i2m on 3D engine
2021-07-07 20:56:06 -03:00
..
AccessControl.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
DeviceState.cs Separate GPU engines and make state follow official docs (part 1/2) (#2422) 2021-07-07 20:56:06 -03:00
IDeviceState.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
RegisterAttribute.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
RwCallback.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Ryujinx.Graphics.Device.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
SizeCalculator.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00