RyuKen/Ryujinx.Graphics.OpenGL/Image
gdkchan 923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
..
FormatConverter.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
IntermmediatePool.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ITextureInfo.cs Fix intel view copy workaround. (#2216) 2021-04-17 22:16:28 +02:00
Sampler.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
TextureBase.cs Fix sub-image copies on intel GPUs (#2198) 2021-04-13 03:09:42 +02:00
TextureBuffer.cs Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
TextureCopy.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TextureStorage.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TextureView.cs Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00