RyuKen/Ryujinx.Graphics.Shader/Translation
2021-06-23 23:31:14 +02:00
..
Optimizations Fix separate bindless sampler at offset 0 (#2360) 2021-06-20 20:48:12 +02:00
AttributeConsts.cs Implement shader HelperThreadNV (#2163) 2021-04-02 21:50:35 +11:00
ControlFlowGraph.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Dominance.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
EmitterContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
EmitterContextInsts.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
FeatureFlags.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
GlobalMemory.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
RegisterUsage.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Rewriter.cs Fix shader texture LOD query (#2397) 2021-06-23 23:31:14 +02:00
ShaderConfig.cs Fix dimensions check for scale eligibility (#2301) 2021-05-21 01:09:18 +02:00
ShaderHeader.cs Implement geometry shader passthrough (#1961) 2021-01-29 14:38:51 +11:00
Ssa.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
TranslationCounts.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
TranslationFlags.cs Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 2020-07-29 08:01:11 +10:00
Translator.cs Fix value of constant vertex attributes (#2307) 2021-05-24 17:38:38 +10:00
TranslatorContext.cs Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300) 2021-05-20 21:43:23 +02:00