forked from Mirror/Ryujinx
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
34 lines
No EOL
1.1 KiB
C#
34 lines
No EOL
1.1 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.VDec
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{
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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struct H264ParameterSets
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{
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public int Log2MaxPicOrderCntLsbMinus4;
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public bool DeltaPicOrderAlwaysZeroFlag;
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public bool FrameMbsOnlyFlag;
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public int PicWidthInMbs;
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public int PicHeightInMapUnits;
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public int Reserved6C;
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public bool EntropyCodingModeFlag;
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public bool BottomFieldPicOrderInFramePresentFlag;
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public int NumRefIdxL0DefaultActiveMinus1;
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public int NumRefIdxL1DefaultActiveMinus1;
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public bool DeblockingFilterControlPresentFlag;
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public bool RedundantPicCntPresentFlag;
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public bool Transform8x8ModeFlag;
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public int Unknown8C;
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public int Unknown90;
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public int Reserved94;
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public int Unknown98;
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public int Reserved9C;
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public int ReservedA0;
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public int UnknownA4;
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public int ReservedA8;
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public int UnknownAC;
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public long Flags;
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public int FrameNumber;
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public int FrameNumber2;
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}
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} |