RyuKen/Ryujinx.Graphics.Shader/Instructions
gdkchan d9d18439f6
Use a new approach for shader BRX targets (#2532)
* Use a new approach for shader BRX targets

* Make shader cache actually work

* Improve the shader pattern matching a bit

* Extend LDC search to predecessor blocks, catches more cases

* Nit

* Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers

* Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
2021-08-11 20:59:42 +02:00
..
InstEmitAlu.cs Fix ZN flags set for shader instructions using RZ.CC dest (#2147) 2021-03-27 22:59:05 +01:00
InstEmitAluHelper.cs Implement LEA.HI shader instruction (#1609) 2020-10-12 21:46:04 -03:00
InstEmitConversion.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
InstEmitFArith.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
InstEmitFlow.cs Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
InstEmitHelper.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
InstEmitMemory.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
InstEmitMove.cs Implement shader HelperThreadNV (#2163) 2021-04-02 21:50:35 +11:00
InstEmitter.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitTexture.cs Unscale textureSize when resolution scaling is used (#2441) 2021-07-09 00:09:07 -03:00
InstEmitVideo.cs Implement VMNMX shader instruction (#1032) 2020-03-25 15:49:10 +01:00
InstEmitVote.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
Lop3Expression.cs Initial work 2020-01-09 02:13:00 +01:00