RyuKen/Ryujinx.Graphics.Shader
Ac_K 4c54f36c38
Upgrade projects to C#8 (#1193)
Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
2020-05-04 12:14:48 +10:00
..
CodeGen Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Decoders Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
Instructions Fix mode and Reg08.H1 decoding on XMAD instruction (#1156) 2020-04-25 23:40:29 +10:00
IntermediateRepresentation Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
StructuredIr Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Translation Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
QueryInfoName.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Ryujinx.Graphics.Shader.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00