RyuKen/Ryujinx.Graphics.GAL
gdkchan a15b951721
Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
2020-05-28 09:03:07 +10:00
..
AddressMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendDescriptor.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
BlendFactor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendOp.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BufferHandle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
BufferRange.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Capabilities.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
ColorF.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
CompareMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
CompareOp.cs Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
CounterType.cs Initial work 2020-01-09 02:13:00 +01:00
DepthMode.cs Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
DepthStencilMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthStencilState.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Extents2D.cs Initial work 2020-01-09 02:13:00 +01:00
Face.cs Initial work 2020-01-09 02:13:00 +01:00
Format.cs Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
FrontFace.cs Initial work 2020-01-09 02:13:00 +01:00
ICounterEvent.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
ImageCrop.cs Initial work 2020-01-09 02:13:00 +01:00
IndexType.cs Initial work 2020-01-09 02:13:00 +01:00
IPipeline.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
IProgram.cs Initial work 2020-01-09 02:13:00 +01:00
IRenderer.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
ISampler.cs Initial work 2020-01-09 02:13:00 +01:00
IShader.cs Initial work 2020-01-09 02:13:00 +01:00
ITexture.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
IWindow.cs Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
MagFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
MinFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Origin.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
PolygonModeMask.cs Initial work 2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs Initial work 2020-01-09 02:13:00 +01:00
RectangleF.cs Initial work 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.GAL.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
SamplerCreateInfo.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilOp.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
SwizzleComponent.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Target.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TextureCreateInfo.cs Address PR feedback 2020-01-09 02:13:00 +01:00
TextureReleaseCallback.cs Initial work 2020-01-09 02:13:00 +01:00
VertexAttribDescriptor.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBufferDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Viewport.cs Initial work 2020-01-09 02:13:00 +01:00
ViewportSwizzle.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00