RyuKen/Ryujinx.Graphics.Gpu/Shader
gdkchan d05573bfd1
Implement SHF (funnel shift) shader instruction (#2702)
* Implement SHF shader instruction

* Shader cache version bump

* Better name
2021-10-17 17:02:20 -03:00
..
Cache Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
CachedGpuAccessor.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
GpuAccessor.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
GpuAccessorState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderAddresses.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ShaderBundle.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCache.cs Implement SHF (funnel shift) shader instruction (#2702) 2021-10-17 17:02:20 -03:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
ShaderDumper.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00