RyuKen/Ryujinx.Graphics.Shader/BufferDescriptor.cs
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00

14 lines
No EOL
287 B
C#

namespace Ryujinx.Graphics.Shader
{
public struct BufferDescriptor
{
public readonly int Binding;
public readonly int Slot;
public BufferDescriptor(int binding, int slot)
{
Binding = binding;
Slot = slot;
}
}
}