forked from Mirror/Ryujinx
37 lines
No EOL
1.1 KiB
C#
37 lines
No EOL
1.1 KiB
C#
namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Buffer to buffer copy vector swizzle parameters.
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/// </summary>
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struct CopyBufferSwizzle
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{
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public uint Swizzle;
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/// <summary>
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/// Unpacks the size of each vector component of the copy.
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/// </summary>
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/// <returns>Vector component size</returns>
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public int UnpackComponentSize()
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{
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return (int)((Swizzle >> 16) & 3) + 1;
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}
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/// <summary>
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/// Unpacks the number of components of the source vector of the copy.
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/// </summary>
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/// <returns>Number of vector components</returns>
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public int UnpackSrcComponentsCount()
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{
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return (int)((Swizzle >> 20) & 7) + 1;
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}
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/// <summary>
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/// Unpacks the number of components of the destination vector of the copy.
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/// </summary>
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/// <returns>Number of vector components</returns>
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public int UnpackDstComponentsCount()
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{
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return (int)((Swizzle >> 24) & 7) + 1;
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}
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}
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} |