RyuKen/Ryujinx.Graphics/Shader
gdkchan 26be1cb4e2 Implement gl_ClipDistance on the shader generator (#680)
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes

* Handle unknown attribute loads aswell
2019-04-25 09:09:01 +10:00
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CodeGen/Glsl Implement gl_ClipDistance on the shader generator (#680) 2019-04-25 09:09:01 +10:00
Decoders New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
Instructions New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
IntermediateRepresentation New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
StructuredIr New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
Translation Implement gl_ClipDistance on the shader generator (#680) 2019-04-25 09:09:01 +10:00
CBufferDescriptor.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
ShaderConfig.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
ShaderHeader.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
ShaderProgram.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
ShaderProgramInfo.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
TextureDescriptor.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00