forked from Mirror/Ryujinx
13 lines
No EOL
178 B
GLSL
13 lines
No EOL
178 B
GLSL
#version 330 core
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precision highp float;
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uniform sampler2D tex;
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in vec2 tex_coord;
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out vec4 out_frag_color;
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void main(void) {
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out_frag_color = texture(tex, tex_coord);
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} |