RyuKen/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs
gdkchan 7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
2022-01-21 12:35:21 -03:00

19 lines
548 B
C#

using System;
namespace Ryujinx.Graphics.Gpu.Shader
{
struct TransformFeedbackDescriptor
{
public int BufferIndex { get; }
public int Stride { get; }
public byte[] VaryingLocations { get; }
public TransformFeedbackDescriptor(int bufferIndex, int stride, byte[] varyingLocations)
{
BufferIndex = bufferIndex;
Stride = stride;
VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations));
}
}
}