RyuKen/Ryujinx.Graphics/GpuMethodCall.cs
gdkchan d2bb458b51 Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes

* Remove some debug code

* Correct RGBX8 format

* Add support for linked Texture Sampler Control

* Attempt to fix upside down screen issue
2018-11-17 05:01:31 +01:00

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C#

namespace Ryujinx.Graphics
{
struct GpuMethodCall
{
public int Method { get; private set; }
public int Argument { get; private set; }
public int SubChannel { get; private set; }
public int MethodCount { get; private set; }
public bool IsLastCall => MethodCount <= 1;
public GpuMethodCall(
int Method,
int Argument,
int SubChannel = 0,
int MethodCount = 0)
{
this.Method = Method;
this.Argument = Argument;
this.SubChannel = SubChannel;
this.MethodCount = MethodCount;
}
}
}