RyuKen/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan ed2f5ede0f
Fix texture sampling with depth compare and LOD level or bias (#2404)
* Fix texture sampling with depth compare and LOD level or bias

* Shader cache version bump

* nit: Sorting
2021-06-25 00:54:50 +02:00
..
HelperFunctions Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
Instructions Fix texture sampling with depth compare and LOD level or bias (#2404) 2021-06-25 00:54:50 +02:00
CodeGenContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
Declarations.cs Fix texture sampling with depth compare and LOD level or bias (#2404) 2021-06-25 00:54:50 +02:00
DefaultNames.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
GlslGenerator.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
NumberFormatter.cs Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
OperandManager.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00