RyuKen/Ryujinx.Memory/IVirtualMemoryManager.cs
riperiperi 4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
* Return mapped buffer pointer directly for flush, WriteableRegion for textures

A few changes here to generally improve performance, even for platforms not using the persistent buffer flush.

- Texture and buffer flush now return a ReadOnlySpan<byte>. It's guaranteed that this span is pinned in memory, but it will be overwritten on the next flush from that thread, so it is expected that the data is used before calling again.
- As a result, persistent mappings no longer copy to a new array - rather the persistent map is returned directly as a Span<>. A similar host array is used for the glGet flushes instead of allocating new arrays each time.
- Texture flushes now do their layout conversion into a WriteableRegion when the texture is not MultiRange, which allows the flush to happen directly into guest memory rather than into a temporary span, then copied over. This avoids another copy when doing layout conversion.

Overall, this saves 1 data copy for buffer flush, 1 copy for linear textures with matching source/target stride, and 2 copies for block textures or linear textures with mismatching strides.

* Fix tests

* Fix array pointer for Mesa/Intel path

* Address some feedback

* Update method for getting array pointer.
2021-07-19 19:10:54 -03:00

148 lines
6.9 KiB
C#

using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
namespace Ryujinx.Memory
{
public interface IVirtualMemoryManager
{
/// <summary>
/// Maps a virtual memory range into a physical memory range.
/// </summary>
/// <remarks>
/// Addresses and size must be page aligned.
/// </remarks>
/// <param name="va">Virtual memory address</param>
/// <param name="hostAddress">Pointer where the region should be mapped to</param>
/// <param name="size">Size to be mapped</param>
void Map(ulong va, nuint hostAddress, ulong size);
/// <summary>
/// Unmaps a previously mapped range of virtual memory.
/// </summary>
/// <param name="va">Virtual address of the range to be unmapped</param>
/// <param name="size">Size of the range to be unmapped</param>
void Unmap(ulong va, ulong size);
/// <summary>
/// Reads data from CPU mapped memory.
/// </summary>
/// <typeparam name="T">Type of the data being read</typeparam>
/// <param name="va">Virtual address of the data in memory</param>
/// <returns>The data</returns>
/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
T Read<T>(ulong va) where T : unmanaged;
/// <summary>
/// Reads data from CPU mapped memory.
/// </summary>
/// <param name="va">Virtual address of the data in memory</param>
/// <param name="data">Span to store the data being read into</param>
/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
void Read(ulong va, Span<byte> data);
/// <summary>
/// Writes data to CPU mapped memory.
/// </summary>
/// <typeparam name="T">Type of the data being written</typeparam>
/// <param name="va">Virtual address to write the data into</param>
/// <param name="value">Data to be written</param>
/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
void Write<T>(ulong va, T value) where T : unmanaged;
/// <summary>
/// Writes data to CPU mapped memory, with write tracking.
/// </summary>
/// <param name="va">Virtual address to write the data into</param>
/// <param name="data">Data to be written</param>
/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
void Write(ulong va, ReadOnlySpan<byte> data);
void Fill(ulong va, ulong size, byte value)
{
const int MaxChunkSize = 1 << 24;
for (ulong subOffset = 0; subOffset < size; subOffset += MaxChunkSize)
{
int copySize = (int)Math.Min(MaxChunkSize, size - subOffset);
using var writableRegion = GetWritableRegion(va + subOffset, copySize);
writableRegion.Memory.Span.Fill(0);
}
}
/// <summary>
/// Gets a read-only span of data from CPU mapped memory.
/// </summary>
/// <param name="va">Virtual address of the data</param>
/// <param name="size">Size of the data</param>
/// <param name="tracked">True if read tracking is triggered on the span</param>
/// <returns>A read-only span of the data</returns>
/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false);
/// <summary>
/// Gets a region of memory that can be written to.
/// </summary>
/// <param name="va">Virtual address of the data</param>
/// <param name="size">Size of the data</param>
/// <param name="tracked">True if write tracking is triggered on the span</param>
/// <returns>A writable region of memory containing the data</returns>
/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
WritableRegion GetWritableRegion(ulong va, int size, bool tracked = false);
/// <summary>
/// Gets a reference for the given type at the specified virtual memory address.
/// </summary>
/// <remarks>
/// The data must be located at a contiguous memory region.
/// </remarks>
/// <typeparam name="T">Type of the data to get the reference</typeparam>
/// <param name="va">Virtual address of the data</param>
/// <returns>A reference to the data in memory</returns>
/// <exception cref="MemoryNotContiguousException">Throw if the specified memory region is not contiguous in physical memory</exception>
ref T GetRef<T>(ulong va) where T : unmanaged;
/// <summary>
/// Gets the physical regions that make up the given virtual address region.
/// If any part of the virtual region is unmapped, null is returned.
/// </summary>
/// <param name="va">Virtual address of the range</param>
/// <param name="size">Size of the range</param>
/// <returns>Array of physical regions</returns>
IEnumerable<HostMemoryRange> GetPhysicalRegions(ulong va, ulong size);
/// <summary>
/// Checks if the page at a given CPU virtual address is mapped.
/// </summary>
/// <param name="va">Virtual address to check</param>
/// <returns>True if the address is mapped, false otherwise</returns>
bool IsMapped(ulong va);
/// <summary>
/// Checks if a memory range is mapped.
/// </summary>
/// <param name="va">Virtual address of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <returns>True if the entire range is mapped, false otherwise</returns>
bool IsRangeMapped(ulong va, ulong size);
/// <summary>
/// Alerts the memory tracking that a given region has been read from or written to.
/// This should be called before read/write is performed.
/// </summary>
/// <param name="va">Virtual address of the region</param>
/// <param name="size">Size of the region</param>
/// <param name="write">True if the region was written, false if read</param>
void SignalMemoryTracking(ulong va, ulong size, bool write);
/// <summary>
/// Reprotect a region of virtual memory for tracking.
/// </summary>
/// <param name="va">Virtual address base</param>
/// <param name="size">Size of the region to protect</param>
/// <param name="protection">Memory protection to set</param>
void TrackingReprotect(ulong va, ulong size, MemoryPermission protection);
}
}