RyuKen/Ryujinx.Graphics/NvGpuBufferType.cs
gdkchan d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
2018-09-18 01:30:35 -03:00

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C#

namespace Ryujinx.Graphics
{
public enum NvGpuBufferType
{
Index,
Vertex,
Texture,
ConstBuffer,
Count
}
}