RyuKen/Ryujinx.Graphics/NvGpuEngine2dReg.cs
ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00

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C#

namespace Ryujinx.Graphics
{
enum NvGpuEngine2dReg
{
DstFormat = 0x80,
DstLinear = 0x81,
DstBlockDimensions = 0x82,
DstDepth = 0x83,
DstLayer = 0x84,
DstPitch = 0x85,
DstWidth = 0x86,
DstHeight = 0x87,
DstAddress = 0x88,
SrcFormat = 0x8c,
SrcLinear = 0x8d,
SrcBlockDimensions = 0x8e,
SrcDepth = 0x8f,
SrcLayer = 0x90,
SrcPitch = 0x91,
SrcWidth = 0x92,
SrcHeight = 0x93,
SrcAddress = 0x94,
CopyOperation = 0xab
}
}