RyuKen/Ryujinx.Graphics/Gal/IGalRenderer.cs
ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00

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C#

using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalRenderer
{
void QueueAction(Action ActionMthd);
void RunActions();
IGalConstBuffer Buffer { get; }
IGalRenderTarget RenderTarget { get; }
IGalRasterizer Rasterizer { get; }
IGalShader Shader { get; }
IGalPipeline Pipeline { get; }
IGalTexture Texture { get; }
}
}