RyuKen/Ryujinx.Graphics.Shader/Translation
2020-01-09 02:13:00 +01:00
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Optimizations Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
AttributeConsts.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
ControlFlowGraph.cs Initial work 2020-01-09 02:13:00 +01:00
Dominance.cs Initial work 2020-01-09 02:13:00 +01:00
EmitterContext.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
EmitterContextInsts.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
GlobalMemory.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
Lowering.cs Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
Ssa.cs Initial work 2020-01-09 02:13:00 +01:00
TranslationFlags.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
Translator.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00