RyuKen/Ryujinx.Graphics/VDec/VideoDecoderMeth.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

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564 B
C#

namespace Ryujinx.Graphics.VDec
{
enum VideoDecoderMeth
{
SetVideoCodec = 0x80,
Execute = 0xc0,
SetDecoderCtxAddr = 0x101,
SetFrameDataAddr = 0x102,
SetVpxRef0LumaAddr = 0x10c,
SetVpxRef1LumaAddr = 0x10d,
SetVpxRef2LumaAddr = 0x10e,
SetVpxCurrLumaAddr = 0x10f,
SetVpxRef0ChromaAddr = 0x11d,
SetVpxRef1ChromaAddr = 0x11e,
SetVpxRef2ChromaAddr = 0x11f,
SetVpxCurrChromaAddr = 0x120,
SetVpxProbTablesAddr = 0x170
}
}