RyuKen/Ryujinx.Graphics/VDec/VpxBitStreamWriter.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

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800 B
C#

using System.IO;
namespace Ryujinx.Graphics.VDec
{
class VpxBitStreamWriter : BitStreamWriter
{
public VpxBitStreamWriter(Stream BaseStream) : base(BaseStream) { }
public void WriteU(int Value, int ValueSize)
{
WriteBits(Value, ValueSize);
}
public void WriteS(int Value, int ValueSize)
{
bool Sign = Value < 0;
if (Sign)
{
Value = -Value;
}
WriteBits((Value << 1) | (Sign ? 1 : 0), ValueSize + 1);
}
public void WriteDeltaQ(int Value)
{
bool DeltaCoded = Value != 0;
WriteBit(DeltaCoded);
if (DeltaCoded)
{
WriteBits(Value, 4);
}
}
}
}