RyuKen/Ryujinx.Graphics.Nvdec.Vp9/Types/ModeInfo.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

66 lines
2.1 KiB
C#

using Ryujinx.Common.Memory;
using System.Diagnostics;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal struct ModeInfo
{
// Common for both Inter and Intra blocks
public BlockSize SbType;
public PredictionMode Mode;
public TxSize TxSize;
public sbyte Skip;
public sbyte SegmentId;
public sbyte SegIdPredicted; // Valid only when TemporalUpdate is enabled
// Only for Intra blocks
public PredictionMode UvMode;
// Only for Inter blocks
public byte InterpFilter;
// if ref_frame[idx] is equal to AltRefFrame then
// MacroBlockD.BlockRef[idx] is an altref
public Array2<sbyte> RefFrame;
public Array2<Mv> Mv;
public Array4<BModeInfo> Bmi;
public PredictionMode GetYMode(int block)
{
return SbType < BlockSize.Block8x8 ? Bmi[block].Mode : Mode;
}
public TxSize GetUvTxSize(ref MacroBlockDPlane pd)
{
Debug.Assert(SbType < BlockSize.Block8x8 ||
Luts.SsSizeLookup[(int)SbType][pd.SubsamplingX][pd.SubsamplingY] != BlockSize.BlockInvalid);
return Luts.UvTxsizeLookup[(int)SbType][(int)TxSize][pd.SubsamplingX][pd.SubsamplingY];
}
public bool IsInterBlock()
{
return RefFrame[0] > Constants.IntraFrame;
}
public bool HasSecondRef()
{
return RefFrame[1] > Constants.IntraFrame;
}
private static readonly int[][] IdxNColumnToSubblock = new int[][]
{
new int[] { 1, 2 }, new int[] { 1, 3 }, new int[] { 3, 2 }, new int[] { 3, 3 }
};
// This function returns either the appropriate sub block or block's mv
// on whether the block_size < 8x8 and we have check_sub_blocks set.
public Mv GetSubBlockMv(int whichMv, int searchCol, int blockIdx)
{
return blockIdx >= 0 && SbType < BlockSize.Block8x8
? Bmi[IdxNColumnToSubblock[blockIdx][searchCol == 0 ? 1 : 0]].Mv[whichMv]
: Mv[whichMv];
}
}
}