forked from Mirror/Ryujinx
20 lines
566 B
C#
20 lines
566 B
C#
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTld4s : OpCodeTextureScalar
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{
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public bool HasDepthCompare { get; }
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public bool HasOffset { get; }
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public int GatherCompIndex { get; }
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public OpCodeTld4s(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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HasDepthCompare = opCode.Extract(50);
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HasOffset = opCode.Extract(51);
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GatherCompIndex = opCode.Extract(52, 2);
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}
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}
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}
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