forked from Mirror/Ryujinx
20 lines
477 B
C#
20 lines
477 B
C#
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using Ryujinx.Graphics.Gpu.Engine.Types;
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namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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/// <summary>
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/// Buffer to texture copy parameters.
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/// </summary>
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struct DmaTexture
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{
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#pragma warning disable CS0649
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public MemoryLayout MemoryLayout;
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public int Width;
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public int Height;
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public int Depth;
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public int RegionZ;
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public ushort RegionX;
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public ushort RegionY;
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#pragma warning restore CS0649
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}
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}
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