forked from Mirror/Ryujinx
11 lines
260 B
GLSL
11 lines
260 B
GLSL
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#version 450 core
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layout (binding = 0, set = 2) uniform sampler2DMS tex;
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layout (location = 0) in vec2 tex_coord;
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layout (location = 0) out vec4 colour;
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void main()
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{
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colour = texelFetch(tex, ivec2(tex_coord * vec2(textureSize(tex).xy)), gl_SampleID);
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}
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