forked from Mirror/Ryujinx
Improve multi-controller support in HID and Controller Applet (#1453)
* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
This commit is contained in:
parent
01ff648bdf
commit
27179d0218
29 changed files with 445 additions and 242 deletions
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@ -47,33 +47,57 @@ namespace Ryujinx.HLE.HOS.Applets
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ControllerSupportArgHeader argHeader;
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if (privateArg.ArgSize == Marshal.SizeOf<ControllerSupportArg>())
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if (privateArg.ArgSize == Marshal.SizeOf<ControllerSupportArgV7>())
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{
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ControllerSupportArg arg = IApplet.ReadStruct<ControllerSupportArg>(controllerSupportArg);
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ControllerSupportArgV7 arg = IApplet.ReadStruct<ControllerSupportArgV7>(controllerSupportArg);
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argHeader = arg.Header;
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerSupportArg Version 7 EnableExplainText={arg.EnableExplainText != 0}");
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// Read enable text here?
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}
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else if (privateArg.ArgSize == Marshal.SizeOf<ControllerSupportArgVPre7>())
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{
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ControllerSupportArgVPre7 arg = IApplet.ReadStruct<ControllerSupportArgVPre7>(controllerSupportArg);
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argHeader = arg.Header;
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerSupportArg Version Pre-7 EnableExplainText={arg.EnableExplainText != 0}");
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// Read enable text here?
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}
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else
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{
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"Unknown revision of ControllerSupportArg.");
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerSupportArg Version Unknown");
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argHeader = IApplet.ReadStruct<ControllerSupportArgHeader>(controllerSupportArg); // Read just the header
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}
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {argHeader.PlayerCountMin} {argHeader.PlayerCountMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
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int playerMin = argHeader.PlayerCountMin;
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int playerMax = argHeader.PlayerCountMax;
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// Currently, the only purpose of this applet is to help
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// choose the primary input controller for the game
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// TODO: Ideally should hook back to HID.Controller. When applet is called, can choose appropriate controller and attach to appropriate id.
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if (argHeader.PlayerCountMin > 1)
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {playerMin} {playerMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
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int configuredCount = 0;
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PlayerIndex primaryIndex = PlayerIndex.Unknown;
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while (!_system.Device.Hid.Npads.Validate(playerMin, playerMax, (ControllerType)privateArg.NpadStyleSet, out configuredCount, out primaryIndex))
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{
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Logger.Warning?.Print(LogClass.ServiceHid, "More than one controller was requested.");
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ControllerAppletUiArgs uiArgs = new ControllerAppletUiArgs
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{
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PlayerCountMin = playerMin,
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PlayerCountMax = playerMax,
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SupportedStyles = (ControllerType)privateArg.NpadStyleSet,
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SupportedPlayers = _system.Device.Hid.Npads.GetSupportedPlayers(),
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IsDocked = _system.State.DockedMode
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};
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if (!_system.Device.UiHandler.DisplayMessageDialog(uiArgs))
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{
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break;
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}
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}
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ControllerSupportResultInfo result = new ControllerSupportResultInfo
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{
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PlayerCount = 1,
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SelectedId = (uint)GetNpadIdTypeFromIndex(_system.Device.Hid.Npads.PrimaryController)
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PlayerCount = (sbyte)configuredCount,
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SelectedId = (uint)GetNpadIdTypeFromIndex(primaryIndex)
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};
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet ReturnResult {result.PlayerCount} {result.SelectedId}");
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14
Ryujinx.HLE/HOS/Applets/Controller/ControllerAppletUiArgs.cs
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14
Ryujinx.HLE/HOS/Applets/Controller/ControllerAppletUiArgs.cs
Normal file
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@ -0,0 +1,14 @@
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using Ryujinx.HLE.HOS.Services.Hid;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Applets
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{
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public struct ControllerAppletUiArgs
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{
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public int PlayerCountMin;
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public int PlayerCountMax;
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public ControllerType SupportedStyles;
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public IEnumerable<PlayerIndex> SupportedPlayers;
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public bool IsDocked;
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}
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}
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@ -1,6 +1,9 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets
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{
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#pragma warning disable CS0649
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[StructLayout(LayoutKind.Sequential, Pack=1)]
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struct ControllerSupportArgHeader
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{
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public sbyte PlayerCountMin;
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@ -1,8 +1,11 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets
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{
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#pragma warning disable CS0649
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// (8.0.0+ version)
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unsafe struct ControllerSupportArg
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[StructLayout(LayoutKind.Sequential, Pack=1)]
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unsafe struct ControllerSupportArgV7
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{
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public ControllerSupportArgHeader Header;
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public fixed uint IdentificationColor[8];
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@ -0,0 +1,16 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets
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{
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#pragma warning disable CS0649
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// (1.0.0+ version)
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[StructLayout(LayoutKind.Sequential, Pack=1)]
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unsafe struct ControllerSupportArgVPre7
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{
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public ControllerSupportArgHeader Header;
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public fixed uint IdentificationColor[4];
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public byte EnableExplainText;
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public fixed byte ExplainText[4 * 0x81];
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}
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#pragma warning restore CS0649
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}
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@ -1,6 +1,9 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets
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{
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#pragma warning disable CS0649
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[StructLayout(LayoutKind.Sequential, Pack=1)]
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unsafe struct ControllerSupportResultInfo
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{
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public sbyte PlayerCount;
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@ -249,6 +249,9 @@ namespace Ryujinx.HLE.HOS
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AppletState.EnqueueMessage(MessageInfo.OperationModeChanged);
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AppletState.EnqueueMessage(MessageInfo.PerformanceModeChanged);
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SignalDisplayResolutionChange();
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// Reconfigure controllers
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Device.Hid.RefreshInputConfig(ConfigurationState.Instance.Hid.InputConfig.Value);
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}
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}
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@ -1,5 +1,7 @@
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using Ryujinx.Common;
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using Ryujinx.HLE.Exceptions;
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using Ryujinx.Common.Configuration.Hid;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.HLE.HOS.Services.Hid
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@ -65,6 +67,24 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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Npads = new NpadDevices(_device, true);
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}
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internal void RefreshInputConfig(List<InputConfig> inputConfig)
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{
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ControllerConfig[] npadConfig = new ControllerConfig[inputConfig.Count];
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for (int i = 0; i < npadConfig.Length; ++i)
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{
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npadConfig[i].Player = (PlayerIndex)inputConfig[i].PlayerIndex;
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npadConfig[i].Type = (ControllerType)inputConfig[i].ControllerType;
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}
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_device.Hid.Npads.Configure(npadConfig);
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}
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internal void RefreshInputConfigEvent(object _, ReactiveEventArgs<List<InputConfig>> args)
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{
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RefreshInputConfig(args.NewValue);
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}
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public ControllerKeys UpdateStickButtons(JoystickPosition leftStick, JoystickPosition rightStick)
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{
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ControllerKeys result = 0;
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@ -1,71 +1,115 @@
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using System;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public class NpadDevices : BaseDevice
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{
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internal NpadJoyHoldType JoyHold = NpadJoyHoldType.Vertical;
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internal bool SixAxisActive = false; // TODO: link to hidserver when implemented
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private const BatteryCharge DefaultBatteryCharge = BatteryCharge.Percent100;
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private enum FilterState
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{
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Unconfigured = 0,
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Configured = 1,
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Accepted = 2
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}
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private struct NpadConfig
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{
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public ControllerType ConfiguredType;
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public FilterState State;
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}
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private const int _maxControllers = 9; // Players1-8 and Handheld
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private NpadConfig[] _configuredNpads;
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private ControllerType _supportedStyleSets = ControllerType.ProController |
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ControllerType.JoyconPair |
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ControllerType.JoyconLeft |
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ControllerType.JoyconRight |
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ControllerType.Handheld;
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public ControllerType SupportedStyleSets
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{
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get => _supportedStyleSets;
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set
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{
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if (_supportedStyleSets != value) // Deal with spamming
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{
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_supportedStyleSets = value;
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MatchControllers();
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}
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}
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}
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public PlayerIndex PrimaryController { get; set; } = PlayerIndex.Unknown;
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private const int NoMatchNotifyFrequencyMs = 2000;
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private int _activeCount;
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private long _lastNotifyTimestamp;
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public const int MaxControllers = 9; // Players 1-8 and Handheld
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private ControllerType[] _configuredTypes;
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private KEvent[] _styleSetUpdateEvents;
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private bool[] _supportedPlayers;
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private static readonly Array3<BatteryCharge> _fullBattery;
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internal NpadJoyHoldType JoyHold { get; set; }
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internal bool SixAxisActive = false; // TODO: link to hidserver when implemented
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internal ControllerType SupportedStyleSets { get; set; }
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public NpadDevices(Switch device, bool active = true) : base(device, active)
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{
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_configuredNpads = new NpadConfig[_maxControllers];
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_configuredTypes = new ControllerType[MaxControllers];
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_styleSetUpdateEvents = new KEvent[_maxControllers];
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SupportedStyleSets = ControllerType.Handheld | ControllerType.JoyconPair |
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ControllerType.JoyconLeft | ControllerType.JoyconRight |
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ControllerType.ProController;
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_supportedPlayers = new bool[MaxControllers];
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_supportedPlayers.AsSpan().Fill(true);
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_styleSetUpdateEvents = new KEvent[MaxControllers];
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for (int i = 0; i < _styleSetUpdateEvents.Length; ++i)
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{
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_styleSetUpdateEvents[i] = new KEvent(_device.System.KernelContext);
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}
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_fullBattery[0] = _fullBattery[1] = _fullBattery[2] = BatteryCharge.Percent100;
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_activeCount = 0;
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JoyHold = NpadJoyHoldType.Vertical;
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}
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public void AddControllers(params ControllerConfig[] configs)
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internal ref KEvent GetStyleSetUpdateEvent(PlayerIndex player)
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{
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return ref _styleSetUpdateEvents[(int)player];
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}
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internal void ClearSupportedPlayers()
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{
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_supportedPlayers.AsSpan().Clear();
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}
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internal void SetSupportedPlayer(PlayerIndex player, bool supported = true)
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{
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_supportedPlayers[(int)player] = supported;
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}
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internal IEnumerable<PlayerIndex> GetSupportedPlayers()
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{
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for (int i = 0; i < _supportedPlayers.Length; ++i)
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{
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if (_supportedPlayers[i])
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{
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yield return (PlayerIndex)i;
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}
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}
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}
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public bool Validate(int playerMin, int playerMax, ControllerType acceptedTypes, out int configuredCount, out PlayerIndex primaryIndex)
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{
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primaryIndex = PlayerIndex.Unknown;
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configuredCount = 0;
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for (int i = 0; i < MaxControllers; ++i)
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{
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ControllerType npad = _configuredTypes[i];
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if (npad == ControllerType.Handheld && _device.System.State.DockedMode)
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{
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continue;
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}
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ControllerType currentType = _device.Hid.SharedMemory.Npads[i].Header.Type;
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if (currentType != ControllerType.None && (npad & acceptedTypes) != 0 && _supportedPlayers[i])
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{
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configuredCount++;
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if (primaryIndex == PlayerIndex.Unknown)
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{
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primaryIndex = (PlayerIndex)i;
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}
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}
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}
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if (configuredCount < playerMin || configuredCount > playerMax || primaryIndex == PlayerIndex.Unknown)
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{
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return false;
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}
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return true;
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}
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public void Configure(params ControllerConfig[] configs)
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{
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_configuredTypes = new ControllerType[MaxControllers];
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for (int i = 0; i < configs.Length; ++i)
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{
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PlayerIndex player = configs[i].Player;
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@ -81,76 +125,86 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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player = PlayerIndex.Handheld;
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}
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_configuredNpads[(int)player] = new NpadConfig { ConfiguredType = controllerType, State = FilterState.Configured };
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_configuredTypes[(int)player] = controllerType;
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Logger.Info?.Print(LogClass.Hid, $"Configured Controller {controllerType} to {player}");
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}
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}
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MatchControllers();
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public void Update(IList<GamepadInput> states)
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{
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Remap();
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UpdateAllEntries();
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// Update configured inputs
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for (int i = 0; i < states.Count; ++i)
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{
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UpdateInput(states[i]);
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}
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}
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private void MatchControllers()
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private void Remap()
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{
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PrimaryController = PlayerIndex.Unknown;
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// Remap/Init if necessary
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for (int i = 0; i < MaxControllers; ++i)
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{
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ControllerType config = _configuredTypes[i];
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for (int i = 0; i < _configuredNpads.Length; ++i)
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// Remove Handheld config when Docked
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if (config == ControllerType.Handheld && _device.System.State.DockedMode)
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{
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ref NpadConfig config = ref _configuredNpads[i];
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if (config.State == FilterState.Unconfigured)
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{
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continue; // Ignore unconfigured
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config = ControllerType.None;
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}
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if ((config.ConfiguredType & _supportedStyleSets) == 0)
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// Auto-remap ProController and JoyconPair
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if (config == ControllerType.JoyconPair && (SupportedStyleSets & ControllerType.JoyconPair) == 0 && (SupportedStyleSets & ControllerType.ProController) != 0)
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{
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Logger.Warning?.Print(LogClass.Hid, $"ControllerType {config.ConfiguredType} (connected to {(PlayerIndex)i}) not supported by game. Removing...");
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config.State = FilterState.Configured;
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_device.Hid.SharedMemory.Npads[i] = new ShMemNpad(); // Zero it
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continue;
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config = ControllerType.ProController;
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}
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else if (config == ControllerType.ProController && (SupportedStyleSets & ControllerType.ProController) == 0 && (SupportedStyleSets & ControllerType.JoyconPair) != 0)
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{
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config = ControllerType.JoyconPair;
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}
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InitController((PlayerIndex)i, config.ConfiguredType);
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// Check StyleSet and PlayerSet
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if ((config & SupportedStyleSets) == 0 || !_supportedPlayers[i])
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{
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config = ControllerType.None;
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}
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// Couldn't find any matching configuration. Reassign to something that works.
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if (PrimaryController == PlayerIndex.Unknown)
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{
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ControllerType[] npadsTypeList = (ControllerType[])Enum.GetValues(typeof(ControllerType));
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SetupNpad((PlayerIndex)i, config);
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}
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// Skip None Type
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for (int i = 1; i < npadsTypeList.Length; ++i)
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if (_activeCount == 0 && PerformanceCounter.ElapsedMilliseconds > _lastNotifyTimestamp + NoMatchNotifyFrequencyMs)
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{
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ControllerType controllerType = npadsTypeList[i];
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if ((controllerType & _supportedStyleSets) != 0)
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{
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Logger.Warning?.Print(LogClass.Hid, $"No matching controllers found. Reassigning input as ControllerType {controllerType}...");
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Logger.Warning?.Print(LogClass.Hid, $"No matching controllers found. Application requests '{SupportedStyleSets}' on '{string.Join(", ", GetSupportedPlayers())}'");
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_lastNotifyTimestamp = PerformanceCounter.ElapsedMilliseconds;
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}
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}
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InitController(controllerType == ControllerType.Handheld ? PlayerIndex.Handheld : PlayerIndex.Player1, controllerType);
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private void SetupNpad(PlayerIndex player, ControllerType type)
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{
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ref ShMemNpad controller = ref _device.Hid.SharedMemory.Npads[(int)player];
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ControllerType oldType = controller.Header.Type;
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if (oldType == type)
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{
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return; // Already configured
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}
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controller = new ShMemNpad(); // Zero it
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if (type == ControllerType.None)
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{
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_styleSetUpdateEvents[(int)player].ReadableEvent.Signal(); // Signal disconnect
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_activeCount--;
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Logger.Info?.Print(LogClass.Hid, $"Disconnected Controller {oldType} from {player}");
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return;
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}
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}
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Logger.Error?.Print(LogClass.Hid, "Couldn't find any appropriate controller.");
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}
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}
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internal ref KEvent GetStyleSetUpdateEvent(PlayerIndex player)
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{
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return ref _styleSetUpdateEvents[(int)player];
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}
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private void InitController(PlayerIndex player, ControllerType type)
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{
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if (type == ControllerType.Handheld)
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{
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player = PlayerIndex.Handheld;
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}
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||||
|
||||
ref ShMemNpad controller = ref _device.Hid.SharedMemory.Npads[(int)player];
|
||||
|
||||
controller = new ShMemNpad(); // Zero it
|
||||
|
||||
// TODO: Allow customizing colors at config
|
||||
NpadStateHeader defaultHeader = new NpadStateHeader
|
||||
|
@ -168,7 +222,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
|||
NpadSystemProperties.PowerInfo1Connected |
|
||||
NpadSystemProperties.PowerInfo2Connected;
|
||||
|
||||
controller.BatteryState = _fullBattery;
|
||||
controller.BatteryState.ToSpan().Fill(DefaultBatteryCharge);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
|
@ -217,19 +271,13 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
|||
|
||||
controller.Header = defaultHeader;
|
||||
|
||||
if (PrimaryController == PlayerIndex.Unknown)
|
||||
{
|
||||
PrimaryController = player;
|
||||
}
|
||||
|
||||
_configuredNpads[(int)player].State = FilterState.Accepted;
|
||||
|
||||
_styleSetUpdateEvents[(int)player].ReadableEvent.Signal();
|
||||
_activeCount++;
|
||||
|
||||
Logger.Info?.Print(LogClass.Hid, $"Connected ControllerType {type} to PlayerIndex {player}");
|
||||
Logger.Info?.Print(LogClass.Hid, $"Connected Controller {type} to {player}");
|
||||
}
|
||||
|
||||
private static NpadLayoutsIndex ControllerTypeToLayout(ControllerType controllerType)
|
||||
private static NpadLayoutsIndex ControllerTypeToNpadLayout(ControllerType controllerType)
|
||||
=> controllerType switch
|
||||
{
|
||||
ControllerType.ProController => NpadLayoutsIndex.ProController,
|
||||
|
@ -241,43 +289,28 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
|||
_ => NpadLayoutsIndex.SystemExternal
|
||||
};
|
||||
|
||||
public void SetGamepadsInput(params GamepadInput[] states)
|
||||
private void UpdateInput(GamepadInput state)
|
||||
{
|
||||
UpdateAllEntries();
|
||||
|
||||
for (int i = 0; i < states.Length; ++i)
|
||||
{
|
||||
SetGamepadState(states[i].PlayerId, states[i].Buttons, states[i].LStick, states[i].RStick);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetGamepadState(PlayerIndex player, ControllerKeys buttons,
|
||||
JoystickPosition leftJoystick, JoystickPosition rightJoystick)
|
||||
{
|
||||
if (player == PlayerIndex.Auto)
|
||||
{
|
||||
player = PrimaryController;
|
||||
}
|
||||
|
||||
if (player == PlayerIndex.Unknown)
|
||||
if (state.PlayerId == PlayerIndex.Unknown)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_configuredNpads[(int)player].State != FilterState.Accepted)
|
||||
ref ShMemNpad currentNpad = ref _device.Hid.SharedMemory.Npads[(int)state.PlayerId];
|
||||
|
||||
if (currentNpad.Header.Type == ControllerType.None)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ref ShMemNpad currentNpad = ref _device.Hid.SharedMemory.Npads[(int)player];
|
||||
ref NpadLayout currentLayout = ref currentNpad.Layouts[(int)ControllerTypeToLayout(currentNpad.Header.Type)];
|
||||
ref NpadLayout currentLayout = ref currentNpad.Layouts[(int)ControllerTypeToNpadLayout(currentNpad.Header.Type)];
|
||||
ref NpadState currentEntry = ref currentLayout.Entries[(int)currentLayout.Header.LatestEntry];
|
||||
|
||||
currentEntry.Buttons = buttons;
|
||||
currentEntry.LStickX = leftJoystick.Dx;
|
||||
currentEntry.LStickY = leftJoystick.Dy;
|
||||
currentEntry.RStickX = rightJoystick.Dx;
|
||||
currentEntry.RStickY = rightJoystick.Dy;
|
||||
currentEntry.Buttons = state.Buttons;
|
||||
currentEntry.LStickX = state.LStick.Dx;
|
||||
currentEntry.LStickY = state.LStick.Dy;
|
||||
currentEntry.RStickX = state.RStick.Dx;
|
||||
currentEntry.RStickY = state.RStick.Dy;
|
||||
|
||||
// Mirror data to Default layout just in case
|
||||
ref NpadLayout mainLayout = ref currentNpad.Layouts[(int)NpadLayoutsIndex.SystemExternal];
|
||||
|
|
|
@ -35,5 +35,19 @@ namespace Ryujinx.HLE.HOS.Services.Hid.HidServer
|
|||
PlayerIndex.Unknown => NpadIdType.Unknown,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(index))
|
||||
};
|
||||
|
||||
public static long GetLedPatternFromNpadId(NpadIdType npadIdType)
|
||||
=> npadIdType switch
|
||||
{
|
||||
NpadIdType.Player1 => 0b0001,
|
||||
NpadIdType.Player2 => 0b0011,
|
||||
NpadIdType.Player3 => 0b0111,
|
||||
NpadIdType.Player4 => 0b1111,
|
||||
NpadIdType.Player5 => 0b1001,
|
||||
NpadIdType.Player6 => 0b0101,
|
||||
NpadIdType.Player7 => 0b1101,
|
||||
NpadIdType.Player8 => 0b0110,
|
||||
_ => 0b0000
|
||||
};
|
||||
}
|
||||
}
|
|
@ -594,9 +594,18 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
|||
|
||||
NpadIdType[] supportedPlayerIds = new NpadIdType[arraySize];
|
||||
|
||||
context.Device.Hid.Npads.ClearSupportedPlayers();
|
||||
|
||||
for (int i = 0; i < arraySize; ++i)
|
||||
{
|
||||
supportedPlayerIds[i] = context.Memory.Read<NpadIdType>((ulong)(context.Request.PtrBuff[0].Position + i * 4));
|
||||
NpadIdType id = context.Memory.Read<NpadIdType>((ulong)(context.Request.PtrBuff[0].Position + i * 4));
|
||||
|
||||
if (id >= 0)
|
||||
{
|
||||
context.Device.Hid.Npads.SetSupportedPlayer(HidUtils.GetIndexFromNpadIdType(id));
|
||||
}
|
||||
|
||||
supportedPlayerIds[i] = id;
|
||||
}
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceHid, $"{arraySize} " + string.Join(",", supportedPlayerIds));
|
||||
|
@ -665,9 +674,9 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
|||
// GetPlayerLedPattern(uint NpadId) -> ulong LedPattern
|
||||
public ResultCode GetPlayerLedPattern(ServiceCtx context)
|
||||
{
|
||||
int npadId = context.RequestData.ReadInt32();
|
||||
NpadIdType npadId = (NpadIdType)context.RequestData.ReadInt32();
|
||||
|
||||
long ledPattern = 0;
|
||||
long ledPattern = HidUtils.GetLedPatternFromNpadId(npadId);
|
||||
|
||||
context.ResponseData.Write(ledPattern);
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
{
|
||||
unsafe struct ShMemDebugPad
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
{
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
{
|
||||
unsafe struct ShMemKeyboard
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
|
||||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
{
|
||||
unsafe struct ShMemMouse
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
{
|
||||
// TODO: Add missing structs
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
{
|
||||
struct NpadLayout
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
{
|
||||
struct NpadSixAxis
|
||||
|
|
|
@ -1,55 +0,0 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
{
|
||||
#pragma warning disable CS0169
|
||||
struct Array2<T> where T : unmanaged
|
||||
{
|
||||
T e0, e1;
|
||||
public ref T this[int index] => ref MemoryMarshal.CreateSpan(ref e0, 2)[index];
|
||||
public int Length => 2;
|
||||
}
|
||||
|
||||
struct Array3<T> where T : unmanaged
|
||||
{
|
||||
T e0, e1, e2;
|
||||
public ref T this[int index] => ref MemoryMarshal.CreateSpan(ref e0, 3)[index];
|
||||
public int Length => 3;
|
||||
}
|
||||
|
||||
struct Array6<T> where T : unmanaged
|
||||
{
|
||||
T e0, e1, e2, e3, e4, e5;
|
||||
public ref T this[int index] => ref MemoryMarshal.CreateSpan(ref e0, 6)[index];
|
||||
public int Length => 6;
|
||||
}
|
||||
|
||||
struct Array7<T> where T : unmanaged
|
||||
{
|
||||
T e0, e1, e2, e3, e4, e5, e6;
|
||||
public ref T this[int index] => ref MemoryMarshal.CreateSpan(ref e0, 7)[index];
|
||||
public int Length => 7;
|
||||
}
|
||||
|
||||
struct Array10<T> where T : unmanaged
|
||||
{
|
||||
T e0, e1, e2, e3, e4, e5, e6, e7, e8, e9;
|
||||
public ref T this[int index] => ref MemoryMarshal.CreateSpan(ref e0, 10)[index];
|
||||
public int Length => 10;
|
||||
}
|
||||
|
||||
struct Array16<T> where T : unmanaged
|
||||
{
|
||||
T e0, e1, e2, e3, e4, e5, e6, e7, e8, e9, e10, e11, e12, e13, e14, e15;
|
||||
public ref T this[int index] => ref MemoryMarshal.CreateSpan(ref e0, 16)[index];
|
||||
public int Length => 16;
|
||||
}
|
||||
|
||||
struct Array17<T> where T : unmanaged
|
||||
{
|
||||
T e0, e1, e2, e3, e4, e5, e6, e7, e8, e9, e10, e11, e12, e13, e14, e15, e16;
|
||||
public ref T this[int index] => ref MemoryMarshal.CreateSpan(ref e0, 17)[index];
|
||||
public int Length => 17;
|
||||
}
|
||||
#pragma warning restore CS0169
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
{
|
||||
unsafe struct ShMemTouchScreen
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
{
|
||||
struct TouchScreenState
|
||||
|
|
|
@ -3,13 +3,17 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
|||
struct TouchScreenStateData
|
||||
{
|
||||
public ulong SampleTimestamp;
|
||||
#pragma warning disable CS0169
|
||||
uint _padding;
|
||||
#pragma warning restore CS0169
|
||||
public uint TouchIndex;
|
||||
public uint X;
|
||||
public uint Y;
|
||||
public uint DiameterX;
|
||||
public uint DiameterY;
|
||||
public uint Angle;
|
||||
#pragma warning disable CS0169
|
||||
uint _padding2;
|
||||
#pragma warning restore CS0169
|
||||
}
|
||||
}
|
|
@ -10,5 +10,17 @@ namespace Ryujinx.HLE
|
|||
/// <param name="userText">Text that the user entered. Set to `null` on internal errors</param>
|
||||
/// <returns>True when OK is pressed, False otherwise. Also returns True on internal errors</returns>
|
||||
bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText);
|
||||
|
||||
/// <summary>
|
||||
/// Displays a Message Dialog box to the user and blocks until it is closed.
|
||||
/// </summary>
|
||||
/// <returns>True when OK is pressed, False otherwise.</returns>
|
||||
bool DisplayMessageDialog(string title, string message);
|
||||
|
||||
/// <summary>
|
||||
/// Displays a Message Dialog box specific to Controller Applet and blocks until it is closed.
|
||||
/// </summary>
|
||||
/// <returns>True when OK is pressed, False otherwise.</returns>
|
||||
bool DisplayMessageDialog(ControllerAppletUiArgs args);
|
||||
}
|
||||
}
|
|
@ -114,6 +114,10 @@ namespace Ryujinx.HLE
|
|||
System.GlobalAccessLogMode = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
|
||||
|
||||
ServiceConfiguration.IgnoreMissingServices = ConfigurationState.Instance.System.IgnoreMissingServices;
|
||||
|
||||
// Configure controllers
|
||||
Hid.RefreshInputConfig(ConfigurationState.Instance.Hid.InputConfig.Value);
|
||||
ConfigurationState.Instance.Hid.InputConfig.Event += Hid.RefreshInputConfigEvent;
|
||||
}
|
||||
|
||||
public static IntegrityCheckLevel GetIntegrityCheckLevel()
|
||||
|
@ -177,6 +181,8 @@ namespace Ryujinx.HLE
|
|||
{
|
||||
if (disposing)
|
||||
{
|
||||
ConfigurationState.Instance.Hid.InputConfig.Event -= Hid.RefreshInputConfigEvent;
|
||||
|
||||
System.Dispose();
|
||||
Host1x.Dispose();
|
||||
AudioOut.Dispose();
|
||||
|
|
|
@ -5,6 +5,7 @@ using Ryujinx.Common.Utilities;
|
|||
using Ryujinx.Configuration;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text.Json;
|
||||
|
@ -91,6 +92,23 @@ namespace Ryujinx.Ui
|
|||
_virtualFileSystem = virtualFileSystem;
|
||||
_inputConfig = ConfigurationState.Instance.Hid.InputConfig.Value.Find(inputConfig => inputConfig.PlayerIndex == _playerIndex);
|
||||
|
||||
Title = $"Ryujinx - Controller Settings - {_playerIndex}";
|
||||
|
||||
if (_playerIndex == PlayerIndex.Handheld)
|
||||
{
|
||||
_controllerType.Append(ControllerType.Handheld.ToString(), "Handheld");
|
||||
_controllerType.Sensitive = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_controllerType.Append(ControllerType.ProController.ToString(), "Pro Controller");
|
||||
_controllerType.Append(ControllerType.JoyconPair.ToString(), "Joycon Pair");
|
||||
_controllerType.Append(ControllerType.JoyconLeft.ToString(), "Joycon Left");
|
||||
_controllerType.Append(ControllerType.JoyconRight.ToString(), "Joycon Right");
|
||||
}
|
||||
|
||||
_controllerType.Active = 0; // Set initial value to first in list.
|
||||
|
||||
//Bind Events
|
||||
_lStickX.Clicked += Button_Pressed;
|
||||
_lStickY.Clicked += Button_Pressed;
|
||||
|
@ -278,7 +296,12 @@ namespace Ryujinx.Ui
|
|||
switch (config)
|
||||
{
|
||||
case KeyboardConfig keyboardConfig:
|
||||
_controllerType.SetActiveId(keyboardConfig.ControllerType.ToString());
|
||||
if (!_controllerType.SetActiveId(keyboardConfig.ControllerType.ToString()))
|
||||
{
|
||||
_controllerType.SetActiveId(_playerIndex == PlayerIndex.Handheld
|
||||
? ControllerType.Handheld.ToString()
|
||||
: ControllerType.ProController.ToString());
|
||||
}
|
||||
|
||||
_lStickUp.Label = keyboardConfig.LeftJoycon.StickUp.ToString();
|
||||
_lStickDown.Label = keyboardConfig.LeftJoycon.StickDown.ToString();
|
||||
|
@ -310,7 +333,12 @@ namespace Ryujinx.Ui
|
|||
_rSr.Label = keyboardConfig.RightJoycon.ButtonSr.ToString();
|
||||
break;
|
||||
case ControllerConfig controllerConfig:
|
||||
_controllerType.SetActiveId(controllerConfig.ControllerType.ToString());
|
||||
if (!_controllerType.SetActiveId(controllerConfig.ControllerType.ToString()))
|
||||
{
|
||||
_controllerType.SetActiveId(_playerIndex == PlayerIndex.Handheld
|
||||
? ControllerType.Handheld.ToString()
|
||||
: ControllerType.ProController.ToString());
|
||||
}
|
||||
|
||||
_lStickX.Label = controllerConfig.LeftJoycon.StickX.ToString();
|
||||
_invertLStickX.Active = controllerConfig.LeftJoycon.InvertStickX;
|
||||
|
@ -894,24 +922,31 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
InputConfig inputConfig = GetValues();
|
||||
|
||||
var newConfig = new List<InputConfig>();
|
||||
newConfig.AddRange(ConfigurationState.Instance.Hid.InputConfig.Value);
|
||||
|
||||
if (_inputConfig == null && inputConfig != null)
|
||||
{
|
||||
ConfigurationState.Instance.Hid.InputConfig.Value.Add(inputConfig);
|
||||
newConfig.Add(inputConfig);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_inputDevice.ActiveId == "disabled")
|
||||
{
|
||||
ConfigurationState.Instance.Hid.InputConfig.Value.Remove(_inputConfig);
|
||||
newConfig.Remove(_inputConfig);
|
||||
}
|
||||
else if (inputConfig != null)
|
||||
{
|
||||
int index = ConfigurationState.Instance.Hid.InputConfig.Value.IndexOf(_inputConfig);
|
||||
int index = newConfig.IndexOf(_inputConfig);
|
||||
|
||||
ConfigurationState.Instance.Hid.InputConfig.Value[index] = inputConfig;
|
||||
newConfig[index] = inputConfig;
|
||||
}
|
||||
}
|
||||
|
||||
// Atomically replace and signal input change.
|
||||
// NOTE: Do not modify InputConfig.Value directly as other code depends on the on-change event.
|
||||
ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
|
||||
|
||||
MainWindow.SaveConfig();
|
||||
|
||||
Dispose();
|
||||
|
|
|
@ -138,13 +138,6 @@
|
|||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">The controller's type</property>
|
||||
<property name="active">0</property>
|
||||
<items>
|
||||
<item id="Handheld" translatable="yes">Handheld</item>
|
||||
<item id="ProController" translatable="yes">Pro Controller</item>
|
||||
<item id="JoyconPair" translatable="yes">Paired Joycons</item>
|
||||
<item id="JoyconLeft" translatable="yes">Left Joycon</item>
|
||||
<item id="JoyconRight" translatable="yes">Right Joycon</item>
|
||||
</items>
|
||||
<signal name="changed" handler="Controller_Changed" swapped="no"/>
|
||||
</object>
|
||||
<packing>
|
||||
|
|
|
@ -405,9 +405,9 @@ namespace Ryujinx.Ui
|
|||
});
|
||||
}
|
||||
|
||||
List<GamepadInput> gamepadInputs = new List<GamepadInput>();
|
||||
List<GamepadInput> gamepadInputs = new List<GamepadInput>(NpadDevices.MaxControllers);
|
||||
|
||||
foreach (InputConfig inputConfig in ConfigurationState.Instance.Hid.InputConfig.Value.ToArray())
|
||||
foreach (InputConfig inputConfig in ConfigurationState.Instance.Hid.InputConfig.Value)
|
||||
{
|
||||
ControllerKeys currentButton = 0;
|
||||
JoystickPosition leftJoystick = new JoystickPosition();
|
||||
|
@ -497,8 +497,10 @@ namespace Ryujinx.Ui
|
|||
});
|
||||
}
|
||||
|
||||
_device.Hid.Npads.SetGamepadsInput(gamepadInputs.ToArray());
|
||||
_device.Hid.Npads.Update(gamepadInputs);
|
||||
|
||||
if(IsFocused)
|
||||
{
|
||||
// Hotkeys
|
||||
HotkeyButtons currentHotkeyButtons = KeyboardController.GetHotkeyButtons(OpenTK.Input.Keyboard.GetState());
|
||||
|
||||
|
@ -509,6 +511,7 @@ namespace Ryujinx.Ui
|
|||
}
|
||||
|
||||
_prevHotkeyButtons = currentHotkeyButtons;
|
||||
}
|
||||
|
||||
//Touchscreen
|
||||
bool hasTouch = false;
|
||||
|
|
|
@ -16,6 +16,62 @@ namespace Ryujinx.Ui
|
|||
_parent = parent;
|
||||
}
|
||||
|
||||
public bool DisplayMessageDialog(ControllerAppletUiArgs args)
|
||||
{
|
||||
string playerCount = args.PlayerCountMin == args.PlayerCountMax
|
||||
? $"exactly {args.PlayerCountMin}"
|
||||
: $"{args.PlayerCountMin}-{args.PlayerCountMax}";
|
||||
|
||||
string message =
|
||||
$"Application requests <b>{playerCount}</b> player(s) with:\n\n"
|
||||
+ $"<tt><b>TYPES:</b> {args.SupportedStyles}</tt>\n\n"
|
||||
+ $"<tt><b>PLAYERS:</b> {string.Join(", ", args.SupportedPlayers)}</tt>\n\n"
|
||||
+ (args.IsDocked ? "Docked mode set. <tt>Handheld</tt> is also invalid.\n\n" : "")
|
||||
+ "<i>Please reconfigure Input now and then press OK.</i>";
|
||||
|
||||
return DisplayMessageDialog("Controller Applet", message);
|
||||
}
|
||||
|
||||
public bool DisplayMessageDialog(string title, string message)
|
||||
{
|
||||
ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
|
||||
bool okPressed = false;
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
MessageDialog msgDialog = null;
|
||||
try
|
||||
{
|
||||
msgDialog = new MessageDialog(_parent, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
|
||||
{
|
||||
Title = title,
|
||||
Text = message,
|
||||
UseMarkup = true
|
||||
};
|
||||
|
||||
msgDialog.SetDefaultSize(400, 0);
|
||||
|
||||
msgDialog.Response += (object o, ResponseArgs args) =>
|
||||
{
|
||||
if (args.ResponseId == ResponseType.Ok) okPressed = true;
|
||||
dialogCloseEvent.Set();
|
||||
msgDialog?.Dispose();
|
||||
};
|
||||
|
||||
msgDialog.Show();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Error displaying Message Dialog: {e}");
|
||||
dialogCloseEvent.Set();
|
||||
}
|
||||
});
|
||||
|
||||
dialogCloseEvent.WaitOne();
|
||||
|
||||
return okPressed;
|
||||
}
|
||||
|
||||
public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
|
||||
{
|
||||
ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
|
||||
|
|
|
@ -507,14 +507,6 @@ namespace Ryujinx.Ui
|
|||
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
|
||||
}
|
||||
|
||||
device.Hid.Npads.AddControllers(ConfigurationState.Instance.Hid.InputConfig.Value.Select(inputConfig =>
|
||||
new HLE.HOS.Services.Hid.ControllerConfig
|
||||
{
|
||||
Player = (PlayerIndex)inputConfig.PlayerIndex,
|
||||
Type = (ControllerType)inputConfig.ControllerType
|
||||
}
|
||||
).ToArray());
|
||||
|
||||
_glWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
|
||||
|
||||
Application.Invoke(delegate
|
||||
|
|
Loading…
Reference in a new issue