forked from Mirror/Ryujinx
Standardize logging locations across desktop platforms (#6238)
* Standardize logging locations across desktop platforms * Return null instead of empty literal on exceptions * Remove LogDirectoryPath from LoggerModule * Catch exception when creating DirectoryInfo in FileLogTarget * Remove redundant log path vars, handle exception better, add null check * Address styling issues * Remove extra newline, quote file path in log, move directory check to OpenHelper * Add GetOrCreateLogsDir to get/create log directory during runtime * misc format changes * Update src/Ryujinx.Common/Configuration/AppDataManager.cs --------- Co-authored-by: jcm <butt@butts.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
95c4912d58
commit
84d6e8d121
6 changed files with 156 additions and 50 deletions
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@ -1350,16 +1350,11 @@ namespace Ryujinx.Ava.UI.ViewModels
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public void OpenLogsFolder()
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public void OpenLogsFolder()
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{
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{
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string logPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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string logPath = AppDataManager.GetOrCreateLogsDir();
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if (!string.IsNullOrEmpty(logPath))
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if (LoggerModule.LogDirectoryPath != null)
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{
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{
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logPath = LoggerModule.LogDirectoryPath;
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OpenHelper.OpenFolder(logPath);
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}
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}
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new DirectoryInfo(logPath).Create();
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OpenHelper.OpenFolder(logPath);
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}
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}
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public void ToggleDockMode()
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public void ToggleDockMode()
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@ -30,6 +30,8 @@ namespace Ryujinx.Common.Configuration
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public static string KeysDirPath { get; private set; }
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public static string KeysDirPath { get; private set; }
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public static string KeysDirPathUser { get; }
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public static string KeysDirPathUser { get; }
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public static string LogsDirPath { get; private set; }
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public const string DefaultNandDir = "bis";
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public const string DefaultNandDir = "bis";
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public const string DefaultSdcardDir = "sdcard";
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public const string DefaultSdcardDir = "sdcard";
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private const string DefaultModsDir = "mods";
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private const string DefaultModsDir = "mods";
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@ -46,15 +48,7 @@ namespace Ryujinx.Common.Configuration
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public static void Initialize(string baseDirPath)
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public static void Initialize(string baseDirPath)
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{
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{
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string appDataPath;
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string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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if (OperatingSystem.IsMacOS())
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{
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appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Library", "Application Support");
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}
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else
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{
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appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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}
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if (appDataPath.Length == 0)
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if (appDataPath.Length == 0)
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{
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{
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@ -118,9 +112,126 @@ namespace Ryujinx.Common.Configuration
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SetupBasePaths();
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SetupBasePaths();
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}
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}
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public static string GetOrCreateLogsDir()
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{
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if (Directory.Exists(LogsDirPath))
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{
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return LogsDirPath;
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}
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Logger.Notice.Print(LogClass.Application, "Logging directory not found; attempting to create new logging directory.");
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LogsDirPath = SetUpLogsDir();
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return LogsDirPath;
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}
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private static string SetUpLogsDir()
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{
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string logDir = "";
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if (Mode == LaunchMode.Portable)
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{
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logDir = Path.Combine(BaseDirPath, "Logs");
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try
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{
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Directory.CreateDirectory(logDir);
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
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return null;
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}
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}
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else
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{
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if (OperatingSystem.IsMacOS())
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{
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// NOTE: Should evaluate to "~/Library/Logs/Ryujinx/".
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logDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Library", "Logs", DefaultBaseDir);
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try
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{
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Directory.CreateDirectory(logDir);
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
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logDir = "";
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}
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if (string.IsNullOrEmpty(logDir))
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{
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// NOTE: Should evaluate to "~/Library/Application Support/Ryujinx/Logs".
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logDir = Path.Combine(BaseDirPath, "Logs");
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try
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{
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Directory.CreateDirectory(logDir);
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
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return null;
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}
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}
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}
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else if (OperatingSystem.IsWindows())
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{
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// NOTE: Should evaluate to a "Logs" directory in whatever directory Ryujinx was launched from.
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logDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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try
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{
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Directory.CreateDirectory(logDir);
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
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logDir = "";
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}
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if (string.IsNullOrEmpty(logDir))
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{
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// NOTE: Should evaluate to "C:\Users\user\AppData\Roaming\Ryujinx\Logs".
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logDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir, "Logs");
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try
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{
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Directory.CreateDirectory(logDir);
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
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return null;
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}
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}
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}
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else if (OperatingSystem.IsLinux())
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{
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// NOTE: Should evaluate to "~/.config/Ryujinx/Logs".
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logDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir, "Logs");
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try
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{
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Directory.CreateDirectory(logDir);
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
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return null;
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}
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}
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}
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return logDir;
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}
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private static void SetupBasePaths()
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private static void SetupBasePaths()
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{
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{
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Directory.CreateDirectory(BaseDirPath);
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Directory.CreateDirectory(BaseDirPath);
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LogsDirPath = SetUpLogsDir();
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Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
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Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
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Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
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Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
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Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
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Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
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@ -23,7 +23,18 @@ namespace Ryujinx.Common.Logging.Targets
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public static FileStream PrepareLogFile(string path)
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public static FileStream PrepareLogFile(string path)
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{
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{
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// Ensure directory is present
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// Ensure directory is present
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DirectoryInfo logDir = new(path);
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DirectoryInfo logDir;
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try
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{
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logDir = new DirectoryInfo(path);
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}
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catch (ArgumentException exception)
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{
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Logger.Warning?.Print(LogClass.Application, $"Logging directory path ('{path}') was invalid: {exception}");
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return null;
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}
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try
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try
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{
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{
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logDir.Create();
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logDir.Create();
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@ -427,16 +427,12 @@ namespace Ryujinx.Headless.SDL2
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if (!option.DisableFileLog)
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if (!option.DisableFileLog)
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{
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{
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FileStream logFile = FileLogTarget.PrepareLogFile(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs"));
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string logDir = AppDataManager.LogsDirPath;
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FileStream logFile = null;
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if (logFile == null)
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if (!string.IsNullOrEmpty(logDir))
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{
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{
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logFile = FileLogTarget.PrepareLogFile(Path.Combine(AppDataManager.BaseDirPath, "Logs"));
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logFile = FileLogTarget.PrepareLogFile(logDir);
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if (logFile == null)
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{
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Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
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}
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}
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}
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if (logFile != null)
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if (logFile != null)
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@ -447,6 +443,10 @@ namespace Ryujinx.Headless.SDL2
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AsyncLogTargetOverflowAction.Block
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AsyncLogTargetOverflowAction.Block
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));
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));
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}
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable.");
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}
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}
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}
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// Setup graphics configuration
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// Setup graphics configuration
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@ -9,8 +9,6 @@ namespace Ryujinx.Ui.Common.Configuration
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{
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{
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public static class LoggerModule
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public static class LoggerModule
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{
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{
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public static string LogDirectoryPath { get; private set; }
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public static void Initialize()
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public static void Initialize()
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{
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{
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ConfigurationState.Instance.Logger.EnableDebug.Event += ReloadEnableDebug;
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ConfigurationState.Instance.Logger.EnableDebug.Event += ReloadEnableDebug;
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@ -84,26 +82,22 @@ namespace Ryujinx.Ui.Common.Configuration
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{
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{
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if (e.NewValue)
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if (e.NewValue)
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{
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{
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string logDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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string logDir = AppDataManager.LogsDirPath;
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FileStream logFile = FileLogTarget.PrepareLogFile(logDir);
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FileStream logFile = null;
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if (!string.IsNullOrEmpty(logDir))
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{
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logFile = FileLogTarget.PrepareLogFile(logDir);
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}
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if (logFile == null)
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if (logFile == null)
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{
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{
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logDir = Path.Combine(AppDataManager.BaseDirPath, "Logs");
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Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable.");
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logFile = FileLogTarget.PrepareLogFile(logDir);
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Logger.RemoveTarget("file");
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if (logFile == null)
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return;
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{
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Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
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LogDirectoryPath = null;
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Logger.RemoveTarget("file");
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return;
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}
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}
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}
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LogDirectoryPath = logDir;
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Logger.AddTarget(new AsyncLogTargetWrapper(
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Logger.AddTarget(new AsyncLogTargetWrapper(
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new FileLogTarget("file", logFile),
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new FileLogTarget("file", logFile),
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1000,
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1000,
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@ -1376,16 +1376,11 @@ namespace Ryujinx.Ui
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private void OpenLogsFolder_Pressed(object sender, EventArgs args)
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private void OpenLogsFolder_Pressed(object sender, EventArgs args)
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{
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{
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string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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string logPath = AppDataManager.GetOrCreateLogsDir();
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if (!string.IsNullOrEmpty(logPath))
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if (LoggerModule.LogDirectoryPath != null)
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{
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{
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logPath = LoggerModule.LogDirectoryPath;
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OpenHelper.OpenFolder(logPath);
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}
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}
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new DirectoryInfo(logPath).Create();
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OpenHelper.OpenFolder(logPath);
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}
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}
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private void Exit_Pressed(object sender, EventArgs args)
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private void Exit_Pressed(object sender, EventArgs args)
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