Add Cheat Manager (#2964)

* add cheatmanager

* use modloader to load cheats for manager

* addressed nits
This commit is contained in:
Emmanuel Hansen 2022-01-03 08:39:43 +00:00 committed by GitHub
parent dc8a1d5cba
commit e98abf1820
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 388 additions and 13 deletions

View file

@ -664,7 +664,20 @@ namespace Ryujinx.HLE.HOS
Logger.Info?.Print(LogClass.ModLoader, $"Installing cheat '{cheat.Name}'");
tamperMachine.InstallAtmosphereCheat(cheat.Name, cheat.Instructions, tamperInfo, exeAddress);
tamperMachine.InstallAtmosphereCheat(cheat.Name, cheatId, cheat.Instructions, tamperInfo, exeAddress);
}
EnableCheats(titleId, tamperMachine);
}
internal void EnableCheats(ulong titleId, TamperMachine tamperMachine)
{
var contentDirectory = FindTitleDir(new DirectoryInfo(Path.Combine(GetModsBasePath(), AmsContentsDir)), $"{titleId:x16}");
string enabledCheatsPath = Path.Combine(contentDirectory.FullName, CheatDir, "enabled.txt");
if (File.Exists(enabledCheatsPath))
{
tamperMachine.EnableCheats(File.ReadAllLines(enabledCheatsPath));
}
}

View file

@ -11,6 +11,7 @@ namespace Ryujinx.HLE.HOS.Tamper
public string Name { get; }
public bool TampersCodeMemory { get; set; } = false;
public ITamperedProcess Process { get; }
public bool IsEnabled { get; set; }
public AtmosphereProgram(string name, ITamperedProcess process, Parameter<long> pressedKeys, IOperation entryPoint)
{
@ -21,9 +22,12 @@ namespace Ryujinx.HLE.HOS.Tamper
}
public void Execute(ControllerKeys pressedKeys)
{
if (IsEnabled)
{
_pressedKeys.Value = (long)pressedKeys;
_entryPoint.Execute();
}
}
}
}

View file

@ -4,6 +4,7 @@ namespace Ryujinx.HLE.HOS.Tamper
{
interface ITamperProgram
{
bool IsEnabled { get; set; }
string Name { get; }
bool TampersCodeMemory { get; set; }
ITamperedProcess Process { get; }

View file

@ -20,6 +20,7 @@ namespace Ryujinx.HLE.HOS
private Thread _tamperThread = null;
private ConcurrentQueue<ITamperProgram> _programs = new ConcurrentQueue<ITamperProgram>();
private long _pressedKeys = 0;
private Dictionary<string, ITamperProgram> _programDictionary = new Dictionary<string, ITamperProgram>();
private void Activate()
{
@ -31,7 +32,7 @@ namespace Ryujinx.HLE.HOS
}
}
internal void InstallAtmosphereCheat(string name, IEnumerable<string> rawInstructions, ProcessTamperInfo info, ulong exeAddress)
internal void InstallAtmosphereCheat(string name, string buildId, IEnumerable<string> rawInstructions, ProcessTamperInfo info, ulong exeAddress)
{
if (!CanInstallOnPid(info.Process.Pid))
{
@ -47,6 +48,7 @@ namespace Ryujinx.HLE.HOS
program.TampersCodeMemory = false;
_programs.Enqueue(program);
_programDictionary.TryAdd($"{buildId}-{name}", program);
}
Activate();
@ -65,6 +67,22 @@ namespace Ryujinx.HLE.HOS
return true;
}
public void EnableCheats(string[] enabledCheats)
{
foreach (var program in _programDictionary.Values)
{
program.IsEnabled = false;
}
foreach (var cheat in enabledCheats)
{
if (_programDictionary.TryGetValue(cheat, out var program))
{
program.IsEnabled = true;
}
}
}
private bool IsProcessValid(ITamperedProcess process)
{
return process.State != ProcessState.Crashed && process.State != ProcessState.Exiting && process.State != ProcessState.Exited;
@ -105,6 +123,8 @@ namespace Ryujinx.HLE.HOS
if (!_programs.TryDequeue(out ITamperProgram program))
{
// No more programs in the queue.
_programDictionary.Clear();
return false;
}

View file

@ -156,6 +156,11 @@ namespace Ryujinx.HLE
return System.GetVolume();
}
public void EnableCheats()
{
FileSystem.ModLoader.EnableCheats(Application.TitleId, TamperMachine);
}
public bool IsAudioMuted()
{
return System.GetVolume() == 0;

View file

@ -81,6 +81,7 @@
<None Remove="Ui\Resources\Logo_Ryujinx.png" />
<None Remove="Ui\Resources\Logo_Twitter.png" />
<None Remove="Ui\Widgets\ProfileDialog.glade" />
<None Remove="Ui\Windows\CheatWindow.glade" />
<None Remove="Ui\Windows\ControllerWindow.glade" />
<None Remove="Ui\Windows\DlcWindow.glade" />
<None Remove="Ui\Windows\SettingsWindow.glade" />
@ -106,6 +107,7 @@
<EmbeddedResource Include="Ui\Resources\Logo_Ryujinx.png" />
<EmbeddedResource Include="Ui\Resources\Logo_Twitter.png" />
<EmbeddedResource Include="Ui\Widgets\ProfileDialog.glade" />
<EmbeddedResource Include="Ui\Windows\CheatWindow.glade" />
<EmbeddedResource Include="Ui\Windows\ControllerWindow.glade" />
<EmbeddedResource Include="Ui\Windows\DlcWindow.glade" />
<EmbeddedResource Include="Ui\Windows\SettingsWindow.glade" />

View file

@ -1553,6 +1553,20 @@ namespace Ryujinx.Ui
ToggleExtraWidgets(false);
}
private void ManageCheats_Pressed(object sender, EventArgs args)
{
var window = new CheatWindow(_virtualFileSystem, _emulationContext.Application.TitleId, _emulationContext.Application.TitleName);
window.Destroyed += CheatWindow_Destroyed;
window.Show();
}
private void CheatWindow_Destroyed(object sender, EventArgs e)
{
_emulationContext.EnableCheats();
(sender as CheatWindow).Destroyed -= CheatWindow_Destroyed;
}
private void ManageUserProfiles_Pressed(object sender, EventArgs args)
{
UserProfilesManagerWindow userProfilesManagerWindow = new UserProfilesManagerWindow(_accountManager, _contentManager, _virtualFileSystem);

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.38.2 -->
<!-- Generated with glade 3.21.0 -->
<interface>
<requires lib="gtk+" version="3.20"/>
<object class="GtkApplicationWindow" id="_mainWin">
@ -364,7 +364,15 @@
<property name="can_focus">False</property>
<property name="label" translatable="yes">Hide UI (SHOWUIKEY to show)</property>
<property name="use_underline">True</property>
<signal name="activate" handler="HideUi_Pressed" swapped="no" />
<signal name="activate" handler="HideUi_Pressed" swapped="no"/>
</object>
</child>
<child>
<object class="GtkMenuItem" id="_manageCheats">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Manage Cheats</property>
<signal name="activate" handler="ManageCheats_Pressed" swapped="no"/>
</object>
</child>
</object>
@ -485,7 +493,7 @@
<property name="can_focus">True</property>
<property name="reorderable">True</property>
<property name="hover_selection">True</property>
<signal name="row_activated" handler="Row_Activated" swapped="no"/>
<signal name="row-activated" handler="Row_Activated" swapped="no"/>
<child internal-child="selection">
<object class="GtkTreeSelection" id="_gameTableSelection"/>
</child>
@ -519,7 +527,7 @@
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_left">5</property>
<signal name="button_release_event" handler="RefreshList_Pressed" swapped="no"/>
<signal name="button-release-event" handler="RefreshList_Pressed" swapped="no"/>
<child>
<object class="GtkImage">
<property name="name">RefreshList</property>
@ -582,7 +590,7 @@
<object class="GtkEventBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<signal name="button_release_event" handler="VSyncStatus_Clicked" swapped="no"/>
<signal name="button-release-event" handler="VSyncStatus_Clicked" swapped="no"/>
<child>
<object class="GtkLabel" id="_vSyncStatus">
<property name="visible">True</property>
@ -615,7 +623,7 @@
<object class="GtkEventBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<signal name="button_release_event" handler="DockedMode_Clicked" swapped="no"/>
<signal name="button-release-event" handler="DockedMode_Clicked" swapped="no"/>
<child>
<object class="GtkLabel" id="_dockedMode">
<property name="visible">True</property>
@ -647,7 +655,7 @@
<object class="GtkEventBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<signal name="button_release_event" handler="VolumeStatus_Clicked" swapped="no"/>
<signal name="button-release-event" handler="VolumeStatus_Clicked" swapped="no"/>
<child>
<object class="GtkLabel" id="_volumeStatus">
<property name="visible">True</property>
@ -655,7 +663,6 @@
<property name="halign">start</property>
<property name="margin_left">5</property>
<property name="margin_right">5</property>
<property name="label" translatable="yes"></property>
</object>
</child>
</object>
@ -680,7 +687,7 @@
<object class="GtkEventBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<signal name="button_release_event" handler="AspectRatio_Clicked" swapped="no"/>
<signal name="button-release-event" handler="AspectRatio_Clicked" swapped="no"/>
<child>
<object class="GtkLabel" id="_aspectRatio">
<property name="visible">True</property>
@ -862,5 +869,8 @@
</child>
</object>
</child>
<child type="titlebar">
<placeholder/>
</child>
</object>
</interface>

View file

@ -9,6 +9,7 @@ namespace Ryujinx.Ui.Widgets
private MenuItem _openSaveBcatDirMenuItem;
private MenuItem _manageTitleUpdatesMenuItem;
private MenuItem _manageDlcMenuItem;
private MenuItem _manageCheatMenuItem;
private MenuItem _openTitleModDirMenuItem;
private Menu _extractSubMenu;
private MenuItem _extractMenuItem;
@ -69,6 +70,15 @@ namespace Ryujinx.Ui.Widgets
};
_manageDlcMenuItem.Activated += ManageDlc_Clicked;
//
// _manageCheatMenuItem
//
_manageCheatMenuItem = new MenuItem("Manage Cheats")
{
TooltipText = "Open the Cheat management window"
};
_manageCheatMenuItem.Activated += ManageCheats_Clicked;
//
// _openTitleModDirMenuItem
//
@ -187,6 +197,7 @@ namespace Ryujinx.Ui.Widgets
Add(new SeparatorMenuItem());
Add(_manageTitleUpdatesMenuItem);
Add(_manageDlcMenuItem);
Add(_manageCheatMenuItem);
Add(_openTitleModDirMenuItem);
Add(new SeparatorMenuItem());
Add(_manageCacheMenuItem);

View file

@ -469,6 +469,11 @@ namespace Ryujinx.Ui.Widgets
new DlcWindow(_virtualFileSystem, _titleIdText, _titleName).Show();
}
private void ManageCheats_Clicked(object sender, EventArgs args)
{
new CheatWindow(_virtualFileSystem, _titleId, _titleName).Show();
}
private void OpenTitleModDir_Clicked(object sender, EventArgs args)
{
string modsBasePath = _virtualFileSystem.ModLoader.GetModsBasePath();

View file

@ -0,0 +1,155 @@
using Gtk;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using GUI = Gtk.Builder.ObjectAttribute;
using JsonHelper = Ryujinx.Common.Utilities.JsonHelper;
namespace Ryujinx.Ui.Windows
{
public class CheatWindow : Window
{
private readonly string _enabledCheatsPath;
private readonly bool _noCheatsFound;
#pragma warning disable CS0649, IDE0044
[GUI] Label _baseTitleInfoLabel;
[GUI] TreeView _cheatTreeView;
[GUI] Button _saveButton;
#pragma warning restore CS0649, IDE0044
public CheatWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName) : this(new Builder("Ryujinx.Ui.Windows.CheatWindow.glade"), virtualFileSystem, titleId, titleName) { }
private CheatWindow(Builder builder, VirtualFileSystem virtualFileSystem, ulong titleId, string titleName) : base(builder.GetObject("_cheatWindow").Handle)
{
builder.Autoconnect(this);
_baseTitleInfoLabel.Text = $"Cheats Available for {titleName} [{titleId:X16}]";
string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId.ToString("X16"));
_enabledCheatsPath = System.IO.Path.Combine(titleModsPath, "cheats", "enabled.txt");
_cheatTreeView.Model = new TreeStore(typeof(bool), typeof(string), typeof(string), typeof(string));
CellRendererToggle enableToggle = new CellRendererToggle();
enableToggle.Toggled += (sender, args) =>
{
_cheatTreeView.Model.GetIter(out TreeIter treeIter, new TreePath(args.Path));
bool newValue = !(bool)_cheatTreeView.Model.GetValue(treeIter, 0);
_cheatTreeView.Model.SetValue(treeIter, 0, newValue);
if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, treeIter))
{
do
{
_cheatTreeView.Model.SetValue(childIter, 0, newValue);
}
while (_cheatTreeView.Model.IterNext(ref childIter));
}
};
_cheatTreeView.AppendColumn("Enabled", enableToggle, "active", 0);
_cheatTreeView.AppendColumn("Name", new CellRendererText(), "text", 1);
_cheatTreeView.AppendColumn("Path", new CellRendererText(), "text", 2);
var buildIdColumn = _cheatTreeView.AppendColumn("Build Id", new CellRendererText(), "text", 3);
buildIdColumn.Visible = false;
string[] enabled = { };
if (File.Exists(_enabledCheatsPath))
{
enabled = File.ReadAllLines(_enabledCheatsPath);
}
int cheatAdded = 0;
var mods = new ModLoader.ModCache();
ModLoader.QueryContentsDir(mods, new DirectoryInfo(System.IO.Path.Combine(modsBasePath, "contents")), titleId);
string currentCheatFile = string.Empty;
string buildId = string.Empty;
TreeIter parentIter = default;
foreach (var cheat in mods.Cheats)
{
if (cheat.Path.FullName != currentCheatFile)
{
currentCheatFile = cheat.Path.FullName;
string parentPath = currentCheatFile.Replace(titleModsPath, "");
buildId = System.IO.Path.GetFileNameWithoutExtension(currentCheatFile);
parentIter = ((TreeStore)_cheatTreeView.Model).AppendValues(false, buildId, parentPath, "");
}
string cleanName = cheat.Name.Substring(1, cheat.Name.Length - 8);
((TreeStore)_cheatTreeView.Model).AppendValues(parentIter, enabled.Contains($"{buildId}-{cheat.Name}"), cleanName, "", buildId);
cheatAdded++;
}
if (cheatAdded == 0)
{
((TreeStore)_cheatTreeView.Model).AppendValues(false, "No Cheats Found", "", "");
_cheatTreeView.GetColumn(0).Visible = false;
_noCheatsFound = true;
_saveButton.Visible = false;
}
_cheatTreeView.ExpandAll();
}
private void SaveButton_Clicked(object sender, EventArgs args)
{
if (_noCheatsFound)
{
return;
}
List<string> enabledCheats = new List<string>();
if (_cheatTreeView.Model.GetIterFirst(out TreeIter parentIter))
{
do
{
if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, parentIter))
{
do
{
var enabled = (bool)_cheatTreeView.Model.GetValue(childIter, 0);
if (enabled)
{
var name = _cheatTreeView.Model.GetValue(childIter, 1).ToString();
var buildId = _cheatTreeView.Model.GetValue(childIter, 3).ToString();
enabledCheats.Add($"{buildId}-<{name} Cheat>");
}
}
while (_cheatTreeView.Model.IterNext(ref childIter));
}
}
while (_cheatTreeView.Model.IterNext(ref parentIter));
}
Directory.CreateDirectory(System.IO.Path.GetDirectoryName(_enabledCheatsPath));
File.WriteAllLines(_enabledCheatsPath, enabledCheats);
Dispose();
}
private void CancelButton_Clicked(object sender, EventArgs args)
{
Dispose();
}
}
}

View file

@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.21.0 -->
<interface>
<requires lib="gtk+" version="3.20"/>
<object class="GtkWindow" id="_cheatWindow">
<property name="can_focus">False</property>
<property name="title" translatable="yes">Ryujinx - Cheat Manager</property>
<property name="default_width">440</property>
<property name="default_height">550</property>
<child>
<object class="GtkBox" id="MainBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkBox" id="CheatBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkLabel" id="_baseTitleInfoLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_top">10</property>
<property name="margin_bottom">10</property>
<property name="label" translatable="yes">Available Cheats</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkScrolledWindow">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="margin_left">10</property>
<property name="margin_right">10</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkViewport">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkTreeView" id="_cheatTreeView">
<property name="visible">True</property>
<property name="can_focus">True</property>
<child internal-child="selection">
<object class="GtkTreeSelection"/>
</child>
</object>
</child>
</object>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkButtonBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_top">10</property>
<property name="margin_bottom">10</property>
<property name="layout_style">end</property>
<child>
<object class="GtkButton" id="_saveButton">
<property name="label" translatable="yes">Save</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="margin_right">10</property>
<property name="margin_top">2</property>
<property name="margin_bottom">2</property>
<signal name="clicked" handler="SaveButton_Clicked" swapped="no"/>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkButton" id="_cancelButton">
<property name="label" translatable="yes">Cancel</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="margin_right">10</property>
<property name="margin_top">2</property>
<property name="margin_bottom">2</property>
<signal name="clicked" handler="CancelButton_Clicked" swapped="no"/>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
</child>
<child type="titlebar">
<placeholder/>
</child>
</object>
</interface>