forked from Mirror/Ryujinx
Handle quad and quad strip primitive types using triangle fans
This commit is contained in:
parent
cdeeac163f
commit
f90ee9b707
1 changed files with 195 additions and 25 deletions
|
@ -273,30 +273,82 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
PrepareForDraw();
|
PrepareForDraw();
|
||||||
|
|
||||||
|
if (_primitiveType == PrimitiveType.Quads)
|
||||||
|
{
|
||||||
|
DrawQuadsImpl(vertexCount, instanceCount, firstVertex, firstInstance);
|
||||||
|
}
|
||||||
|
else if (_primitiveType == PrimitiveType.QuadStrip)
|
||||||
|
{
|
||||||
|
DrawQuadStripImpl(vertexCount, instanceCount, firstVertex, firstInstance);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DrawImpl(vertexCount, instanceCount, firstVertex, firstInstance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawQuadsImpl(
|
||||||
|
int vertexCount,
|
||||||
|
int instanceCount,
|
||||||
|
int firstVertex,
|
||||||
|
int firstInstance)
|
||||||
|
{
|
||||||
|
// TODO: Instanced rendering.
|
||||||
|
int quadsCount = vertexCount / 4;
|
||||||
|
|
||||||
|
int[] firsts = new int[quadsCount];
|
||||||
|
int[] counts = new int[quadsCount];
|
||||||
|
|
||||||
|
for (int quadIndex = 0; quadIndex < quadsCount; quadIndex++)
|
||||||
|
{
|
||||||
|
firsts[quadIndex] = firstVertex + quadIndex * 4;
|
||||||
|
counts[quadIndex] = 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
GL.MultiDrawArrays(
|
||||||
|
PrimitiveType.TriangleFan,
|
||||||
|
firsts,
|
||||||
|
counts,
|
||||||
|
quadsCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawQuadStripImpl(
|
||||||
|
int vertexCount,
|
||||||
|
int instanceCount,
|
||||||
|
int firstVertex,
|
||||||
|
int firstInstance)
|
||||||
|
{
|
||||||
|
// TODO: Instanced rendering.
|
||||||
|
int quadsCount = (vertexCount - 2) / 2;
|
||||||
|
|
||||||
|
int[] firsts = new int[quadsCount];
|
||||||
|
int[] counts = new int[quadsCount];
|
||||||
|
|
||||||
|
firsts[0] = firstVertex;
|
||||||
|
counts[0] = 4;
|
||||||
|
|
||||||
|
for (int quadIndex = 1; quadIndex < quadsCount; quadIndex++)
|
||||||
|
{
|
||||||
|
firsts[quadIndex] = firstVertex + quadIndex * 2;
|
||||||
|
counts[quadIndex] = 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
GL.MultiDrawArrays(
|
||||||
|
PrimitiveType.TriangleFan,
|
||||||
|
firsts,
|
||||||
|
counts,
|
||||||
|
quadsCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawImpl(
|
||||||
|
int vertexCount,
|
||||||
|
int instanceCount,
|
||||||
|
int firstVertex,
|
||||||
|
int firstInstance)
|
||||||
|
{
|
||||||
if (firstInstance == 0 && instanceCount == 1)
|
if (firstInstance == 0 && instanceCount == 1)
|
||||||
{
|
{
|
||||||
if (_primitiveType == PrimitiveType.Quads)
|
GL.DrawArrays(_primitiveType, firstVertex, vertexCount);
|
||||||
{
|
|
||||||
for (int offset = 0; offset < vertexCount; offset += 4)
|
|
||||||
{
|
|
||||||
GL.DrawArrays(PrimitiveType.TriangleFan, firstVertex + offset, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (_primitiveType == PrimitiveType.QuadStrip)
|
|
||||||
{
|
|
||||||
GL.DrawArrays(PrimitiveType.TriangleFan, firstVertex, 4);
|
|
||||||
|
|
||||||
for (int offset = 2; offset < vertexCount; offset += 2)
|
|
||||||
{
|
|
||||||
GL.DrawArrays(PrimitiveType.TriangleFan, firstVertex + offset, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GL.DrawArrays(_primitiveType, firstVertex, vertexCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
// GL.DrawArrays(_primitiveType, firstVertex, vertexCount);
|
|
||||||
}
|
}
|
||||||
else if (firstInstance == 0)
|
else if (firstInstance == 0)
|
||||||
{
|
{
|
||||||
|
@ -329,14 +381,132 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
int firstIndexOffset = firstIndex;
|
int firstIndexOffset = firstIndex;
|
||||||
|
|
||||||
|
int indexElemSize = 1;
|
||||||
|
|
||||||
switch (_elementsType)
|
switch (_elementsType)
|
||||||
{
|
{
|
||||||
case DrawElementsType.UnsignedShort: firstIndexOffset *= 2; break;
|
case DrawElementsType.UnsignedShort: indexElemSize = 2; break;
|
||||||
case DrawElementsType.UnsignedInt: firstIndexOffset *= 4; break;
|
case DrawElementsType.UnsignedInt: indexElemSize = 4; break;
|
||||||
}
|
}
|
||||||
|
|
||||||
IntPtr indexBaseOffset = _indexBaseOffset + firstIndexOffset;
|
IntPtr indexBaseOffset = _indexBaseOffset + firstIndex * indexElemSize;
|
||||||
|
|
||||||
|
if (_primitiveType == PrimitiveType.Quads)
|
||||||
|
{
|
||||||
|
DrawQuadsIndexedImpl(
|
||||||
|
indexCount,
|
||||||
|
instanceCount,
|
||||||
|
indexBaseOffset,
|
||||||
|
indexElemSize,
|
||||||
|
firstVertex,
|
||||||
|
firstInstance);
|
||||||
|
}
|
||||||
|
else if (_primitiveType == PrimitiveType.QuadStrip)
|
||||||
|
{
|
||||||
|
DrawQuadStripIndexedImpl(
|
||||||
|
indexCount,
|
||||||
|
instanceCount,
|
||||||
|
indexBaseOffset,
|
||||||
|
indexElemSize,
|
||||||
|
firstVertex,
|
||||||
|
firstInstance);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DrawIndexedImpl(
|
||||||
|
indexCount,
|
||||||
|
instanceCount,
|
||||||
|
indexBaseOffset,
|
||||||
|
indexElemSize,
|
||||||
|
firstVertex,
|
||||||
|
firstInstance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawQuadsIndexedImpl(
|
||||||
|
int indexCount,
|
||||||
|
int instanceCount,
|
||||||
|
IntPtr indexBaseOffset,
|
||||||
|
int indexElemSize,
|
||||||
|
int firstVertex,
|
||||||
|
int firstInstance)
|
||||||
|
{
|
||||||
|
// TODO: Instanced rendering.
|
||||||
|
int quadsCount = indexCount / 4;
|
||||||
|
|
||||||
|
IntPtr[] indices = new IntPtr[quadsCount];
|
||||||
|
|
||||||
|
int[] counts = new int[quadsCount];
|
||||||
|
|
||||||
|
int[] baseVertices = new int[quadsCount];
|
||||||
|
|
||||||
|
for (int quadIndex = 0; quadIndex < quadsCount; quadIndex++)
|
||||||
|
{
|
||||||
|
indices[quadIndex] = indexBaseOffset + quadIndex * 4 * indexElemSize;
|
||||||
|
|
||||||
|
counts[quadIndex] = 4;
|
||||||
|
|
||||||
|
baseVertices[quadIndex] = firstVertex;
|
||||||
|
}
|
||||||
|
|
||||||
|
GL.MultiDrawElementsBaseVertex(
|
||||||
|
PrimitiveType.TriangleFan,
|
||||||
|
counts,
|
||||||
|
_elementsType,
|
||||||
|
indices,
|
||||||
|
quadsCount,
|
||||||
|
baseVertices);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawQuadStripIndexedImpl(
|
||||||
|
int indexCount,
|
||||||
|
int instanceCount,
|
||||||
|
IntPtr indexBaseOffset,
|
||||||
|
int indexElemSize,
|
||||||
|
int firstVertex,
|
||||||
|
int firstInstance)
|
||||||
|
{
|
||||||
|
// TODO: Instanced rendering.
|
||||||
|
int quadsCount = (indexCount - 2) / 2;
|
||||||
|
|
||||||
|
IntPtr[] indices = new IntPtr[quadsCount];
|
||||||
|
|
||||||
|
int[] counts = new int[quadsCount];
|
||||||
|
|
||||||
|
int[] baseVertices = new int[quadsCount];
|
||||||
|
|
||||||
|
indices[0] = indexBaseOffset;
|
||||||
|
|
||||||
|
counts[0] = 4;
|
||||||
|
|
||||||
|
baseVertices[0] = firstVertex;
|
||||||
|
|
||||||
|
for (int quadIndex = 1; quadIndex < quadsCount; quadIndex++)
|
||||||
|
{
|
||||||
|
indices[quadIndex] = indexBaseOffset + quadIndex * 2 * indexElemSize;
|
||||||
|
|
||||||
|
counts[quadIndex] = 4;
|
||||||
|
|
||||||
|
baseVertices[quadIndex] = firstVertex;
|
||||||
|
}
|
||||||
|
|
||||||
|
GL.MultiDrawElementsBaseVertex(
|
||||||
|
PrimitiveType.TriangleFan,
|
||||||
|
counts,
|
||||||
|
_elementsType,
|
||||||
|
indices,
|
||||||
|
quadsCount,
|
||||||
|
baseVertices);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawIndexedImpl(
|
||||||
|
int indexCount,
|
||||||
|
int instanceCount,
|
||||||
|
IntPtr indexBaseOffset,
|
||||||
|
int indexElemSize,
|
||||||
|
int firstVertex,
|
||||||
|
int firstInstance)
|
||||||
|
{
|
||||||
if (firstInstance == 0 && firstVertex == 0 && instanceCount == 1)
|
if (firstInstance == 0 && firstVertex == 0 && instanceCount == 1)
|
||||||
{
|
{
|
||||||
GL.DrawElements(_primitiveType, indexCount, _elementsType, indexBaseOffset);
|
GL.DrawElements(_primitiveType, indexCount, _elementsType, indexBaseOffset);
|
||||||
|
|
Loading…
Reference in a new issue