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Ryujinx/Ryujinx.Graphics.OpenGL
2022-04-05 18:09:06 -03:00
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Helper Miria: The Death of OpenTK 3 () 2021-04-14 12:28:43 +02:00
Image Implement S8D24 texture format and tweak depth range detection () 2022-03-15 03:42:08 +01:00
Queries Use Enum and Delegate.CreateDelegate generic overloads () 2022-02-13 10:50:07 -03:00
BackgroundContextWorker.cs Assign _backgroundContext before starting its worker thread. () 2021-05-20 15:29:10 +02:00
Buffer.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures () 2021-07-19 19:10:54 -03:00
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses () 2020-10-25 17:23:42 -03:00
Debugger.cs Rename DebugLevel Performance to Slowdowns () 2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs Implement DrawTexture functionality () 2021-11-10 15:37:49 -03:00
EnumConversion.cs Small graphics abstraction layer cleanup () 2022-04-04 18:21:06 -03:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Implement S8D24 texture format and tweak depth range detection () 2022-03-15 03:42:08 +01:00
Framebuffer.cs Implement S8D24 texture format and tweak depth range detection () 2022-03-15 03:42:08 +01:00
Handle.cs Spanify Graphics Abstraction Layer () 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Implement DrawTexture functionality () 2021-11-10 15:37:49 -03:00
IOpenGLContext.cs Miria: The Death of OpenTK 3 () 2021-04-14 12:28:43 +02:00
PersistentBuffers.cs Texture Sync, incompatible overlap handling, data flush improvements. () 2022-01-09 13:28:48 -03:00
Pipeline.cs Don't restore Viewport 0 if it hasn't been set yet. () 2022-03-20 14:48:43 -03:00
Program.cs Collapse AsSpan().Slice(..) calls into AsSpan(..) () 2022-02-22 10:32:10 -03:00
Renderer.cs Do not clamp SNorm outputs to the [0, 1] range on OpenGL () 2022-04-05 18:09:06 -03:00
ResourcePool.cs Texture/Buffer Memory Management Improvements () 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj infra: Migrate to .NET 6 () 2021-11-28 21:24:17 +01:00
Shader.cs Do not allow render targets not explicitly written by the fragment shader to be modified () 2022-02-16 23:15:39 +01:00
Sync.cs Only flush commands when creating sync on Intel/AMD (windows) () 2021-04-03 11:10:37 +11:00
VertexArray.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount () 2021-08-26 23:50:28 +02:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs Fix OpenGL issues with RTSS overlays and OBS Game Capture () 2022-03-20 13:37:45 -03:00