forked from Mirror/Ryujinx
34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
37 lines
No EOL
727 B
C#
37 lines
No EOL
727 B
C#
using System.Threading;
|
|
|
|
namespace Ryujinx.Core.OsHle.Services.Nv.NvMap
|
|
{
|
|
class NvMapHandle
|
|
{
|
|
public int Handle;
|
|
public int Id;
|
|
public int Size;
|
|
public int Align;
|
|
public int Kind;
|
|
public long Address;
|
|
public bool Allocated;
|
|
|
|
private long Dupes;
|
|
|
|
public NvMapHandle()
|
|
{
|
|
Dupes = 1;
|
|
}
|
|
|
|
public NvMapHandle(int Size) : this()
|
|
{
|
|
this.Size = Size;
|
|
}
|
|
|
|
public long IncrementRefCount()
|
|
{
|
|
return Interlocked.Increment(ref Dupes);
|
|
}
|
|
|
|
public long DecrementRefCount()
|
|
{
|
|
return Interlocked.Decrement(ref Dupes);
|
|
}
|
|
}
|
|
} |