forked from Mirror/Ryujinx
34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
15 lines
350 B
C#
15 lines
350 B
C#
namespace Ryujinx.Core.OsHle.Utilities
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{
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static class IntUtils
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{
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public static int RoundUp(int Value, int Size)
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{
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return (Value + (Size - 1)) & ~(Size - 1);
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}
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public static long RoundUp(long Value, int Size)
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{
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return (Value + (Size - 1)) & ~((long)Size - 1);
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}
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}
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}
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