forked from Mirror/Ryujinx
49745cfa37
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag |
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BindlessElimination.cs | ||
BindlessToIndexed.cs | ||
BranchElimination.cs | ||
ConstantFolding.cs | ||
GlobalToStorage.cs | ||
HalfConversion.cs | ||
Optimizer.cs | ||
Simplification.cs | ||
Utils.cs |