forked from Mirror/Ryujinx
9948a7be53
* Support constant attributes (with a value of zero) * Remove extra line
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Vertex buffer attribute state.
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/// </summary>
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struct VertexAttribState
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{
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public uint Attribute;
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/// <summary>
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/// Unpacks the index of the vertex buffer this attribute belongs to.
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/// </summary>
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/// <returns>Vertex buffer index</returns>
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public int UnpackBufferIndex()
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{
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return (int)(Attribute & 0x1f);
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}
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/// <summary>
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/// Unpacks the attribute constant flag.
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/// </summary>
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/// <returns>True if the attribute is constant, false otherwise</returns>
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public bool UnpackIsConstant()
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{
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return (Attribute & 0x40) != 0;
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}
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/// <summary>
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/// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
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/// </summary>
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/// <returns>Attribute offset in bytes</returns>
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public int UnpackOffset()
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{
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return (int)((Attribute >> 7) & 0x3fff);
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}
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/// <summary>
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/// Unpacks the Maxwell attribute format integer.
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/// </summary>
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/// <returns>Attribute format integer</returns>
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public uint UnpackFormat()
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{
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return Attribute & 0x3fe00000;
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}
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}
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}
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