forked from Mirror/Ryujinx
a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
54 lines
No EOL
1.6 KiB
C#
54 lines
No EOL
1.6 KiB
C#
using Ryujinx.Common.Logging;
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namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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{
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class ISystemDisplayService : IpcService
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{
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private static IApplicationDisplayService _applicationDisplayService;
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public ISystemDisplayService(IApplicationDisplayService applicationDisplayService)
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{
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_applicationDisplayService = applicationDisplayService;
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}
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[Command(2205)]
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// SetLayerZ(u64, u64)
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public ResultCode SetLayerZ(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceVi);
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return ResultCode.Success;
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}
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[Command(2207)]
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// SetLayerVisibility(b8, u64)
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public ResultCode SetLayerVisibility(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceVi);
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return ResultCode.Success;
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}
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[Command(2312)] // 1.0.0-6.2.0
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// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
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public ResultCode CreateStrayLayer(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceVi);
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return _applicationDisplayService.CreateStrayLayer(context);
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}
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[Command(3200)]
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// GetDisplayMode(u64) -> nn::vi::DisplayModeInfo
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public ResultCode GetDisplayMode(ServiceCtx context)
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{
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// TODO: De-hardcode resolution.
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context.ResponseData.Write(1280);
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context.ResponseData.Write(720);
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context.ResponseData.Write(60.0f);
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context.ResponseData.Write(0);
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return ResultCode.Success;
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}
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}
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} |