forked from Mirror/Ryujinx
1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
74 lines
No EOL
2.5 KiB
C#
74 lines
No EOL
2.5 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Renderer.Common;
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using System;
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using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class PcmFloatDataSourceCommandVersion1 : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
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public ulong EstimatedProcessingTime { get; set; }
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public ushort OutputBufferIndex { get; }
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public uint SampleRate { get; }
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public uint ChannelIndex { get; }
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public uint ChannelCount { get; }
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public float Pitch { get; }
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public WaveBuffer[] WaveBuffers { get; }
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public Memory<VoiceUpdateState> State { get; }
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public DecodingBehaviour DecodingBehaviour { get; }
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public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
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SampleRate = serverState.SampleRate;
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ChannelIndex = channelIndex;
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ChannelCount = serverState.ChannelsCount;
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Pitch = serverState.Pitch;
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WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
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for (int i = 0; i < WaveBuffers.Length; i++)
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{
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ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
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WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
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}
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State = state;
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DecodingBehaviour = serverState.DecodingBehaviour;
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}
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public void Process(CommandList context)
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{
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Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
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DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
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{
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SourceSampleRate = SampleRate,
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SampleFormat = SampleFormat.PcmFloat,
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Pitch = Pitch,
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DecodingBehaviour = DecodingBehaviour,
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ExtraParameter = 0,
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ExtraParameterSize = 0,
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ChannelIndex = (int)ChannelIndex,
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ChannelCount = (int)ChannelCount,
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};
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DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
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}
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}
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} |