forked from Mirror/Ryujinx
afc44850be
* Avoid gpr overwritting on LD_C instruction * Address feedback * Ignore invalid registers
310 lines
No EOL
9.2 KiB
C#
310 lines
No EOL
9.2 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gal.Shader
|
|
{
|
|
static class ShaderDecodeHelper
|
|
{
|
|
public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
|
|
{
|
|
int Abuf = (int)(OpCode >> 20) & 0x3ff;
|
|
int Size = (int)(OpCode >> 47) & 3;
|
|
|
|
ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
|
|
|
|
ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
|
|
|
|
for (int Index = 0; Index <= Size; Index++)
|
|
{
|
|
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
|
|
}
|
|
|
|
return Opers;
|
|
}
|
|
|
|
public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
|
|
{
|
|
int Abuf = (int)(OpCode >> 28) & 0x3ff;
|
|
|
|
return new ShaderIrOperAbuf(Abuf, GetOperGpr39(OpCode));
|
|
}
|
|
|
|
public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
|
|
{
|
|
return new ShaderIrOperCbuf(
|
|
(int)(OpCode >> 34) & 0x1f,
|
|
(int)(OpCode >> 20) & 0x3fff);
|
|
}
|
|
|
|
public static ShaderIrOperGpr GetOperGpr8(long OpCode)
|
|
{
|
|
return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
|
|
}
|
|
|
|
public static ShaderIrOperGpr GetOperGpr20(long OpCode)
|
|
{
|
|
return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
|
|
}
|
|
|
|
public static ShaderIrOperGpr GetOperGpr39(long OpCode)
|
|
{
|
|
return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
|
|
}
|
|
|
|
public static ShaderIrOperGpr GetOperGpr0(long OpCode)
|
|
{
|
|
return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
|
|
}
|
|
|
|
public static ShaderIrOperGpr GetOperGpr28(long OpCode)
|
|
{
|
|
return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
|
|
}
|
|
|
|
public static ShaderIrOperImm GetOperImm5_39(long OpCode)
|
|
{
|
|
return new ShaderIrOperImm((int)(OpCode >> 39) & 0x1f);
|
|
}
|
|
|
|
public static ShaderIrOperImm GetOperImm13_36(long OpCode)
|
|
{
|
|
return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
|
|
}
|
|
|
|
public static ShaderIrOperImm GetOperImm32_20(long OpCode)
|
|
{
|
|
return new ShaderIrOperImm((int)(OpCode >> 20));
|
|
}
|
|
|
|
public static ShaderIrOperImmf GetOperImmf32_20(long OpCode)
|
|
{
|
|
return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
|
|
}
|
|
|
|
public static ShaderIrOperImm GetOperImm19_20(long OpCode)
|
|
{
|
|
int Value = (int)(OpCode >> 20) & 0x7ffff;
|
|
|
|
bool Neg = ((OpCode >> 56) & 1) != 0;
|
|
|
|
if (Neg)
|
|
{
|
|
Value = -Value;
|
|
}
|
|
|
|
return new ShaderIrOperImm((int)Value);
|
|
}
|
|
|
|
public static ShaderIrOperImmf GetOperImmf19_20(long OpCode)
|
|
{
|
|
uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
|
|
|
|
bool Neg = ((OpCode >> 56) & 1) != 0;
|
|
|
|
Imm <<= 12;
|
|
|
|
if (Neg)
|
|
{
|
|
Imm |= 0x80000000;
|
|
}
|
|
|
|
float Value = BitConverter.Int32BitsToSingle((int)Imm);
|
|
|
|
return new ShaderIrOperImmf(Value);
|
|
}
|
|
|
|
public static ShaderIrOperPred GetOperPred0(long OpCode)
|
|
{
|
|
return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
|
|
}
|
|
|
|
public static ShaderIrOperPred GetOperPred3(long OpCode)
|
|
{
|
|
return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
|
|
}
|
|
|
|
public static ShaderIrOperPred GetOperPred12(long OpCode)
|
|
{
|
|
return new ShaderIrOperPred((int)(OpCode >> 12) & 7);
|
|
}
|
|
|
|
public static ShaderIrOperPred GetOperPred29(long OpCode)
|
|
{
|
|
return new ShaderIrOperPred((int)(OpCode >> 29) & 7);
|
|
}
|
|
|
|
public static ShaderIrNode GetOperPred39N(long OpCode)
|
|
{
|
|
ShaderIrNode Node = GetOperPred39(OpCode);
|
|
|
|
if (((OpCode >> 42) & 1) != 0)
|
|
{
|
|
Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
|
|
}
|
|
|
|
return Node;
|
|
}
|
|
|
|
public static ShaderIrOperPred GetOperPred39(long OpCode)
|
|
{
|
|
return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
|
|
}
|
|
|
|
public static ShaderIrOperPred GetOperPred48(long OpCode)
|
|
{
|
|
return new ShaderIrOperPred((int)((OpCode >> 48) & 7));
|
|
}
|
|
|
|
public static ShaderIrInst GetCmp(long OpCode)
|
|
{
|
|
switch ((int)(OpCode >> 49) & 7)
|
|
{
|
|
case 1: return ShaderIrInst.Clt;
|
|
case 2: return ShaderIrInst.Ceq;
|
|
case 3: return ShaderIrInst.Cle;
|
|
case 4: return ShaderIrInst.Cgt;
|
|
case 5: return ShaderIrInst.Cne;
|
|
case 6: return ShaderIrInst.Cge;
|
|
}
|
|
|
|
throw new ArgumentException(nameof(OpCode));
|
|
}
|
|
|
|
public static ShaderIrInst GetCmpF(long OpCode)
|
|
{
|
|
switch ((int)(OpCode >> 48) & 0xf)
|
|
{
|
|
case 0x1: return ShaderIrInst.Fclt;
|
|
case 0x2: return ShaderIrInst.Fceq;
|
|
case 0x3: return ShaderIrInst.Fcle;
|
|
case 0x4: return ShaderIrInst.Fcgt;
|
|
case 0x5: return ShaderIrInst.Fcne;
|
|
case 0x6: return ShaderIrInst.Fcge;
|
|
case 0x7: return ShaderIrInst.Fcnum;
|
|
case 0x8: return ShaderIrInst.Fcnan;
|
|
case 0x9: return ShaderIrInst.Fcltu;
|
|
case 0xa: return ShaderIrInst.Fcequ;
|
|
case 0xb: return ShaderIrInst.Fcleu;
|
|
case 0xc: return ShaderIrInst.Fcgtu;
|
|
case 0xd: return ShaderIrInst.Fcneu;
|
|
case 0xe: return ShaderIrInst.Fcgeu;
|
|
}
|
|
|
|
throw new ArgumentException(nameof(OpCode));
|
|
}
|
|
|
|
public static ShaderIrInst GetBLop45(long OpCode)
|
|
{
|
|
switch ((int)(OpCode >> 45) & 3)
|
|
{
|
|
case 0: return ShaderIrInst.Band;
|
|
case 1: return ShaderIrInst.Bor;
|
|
case 2: return ShaderIrInst.Bxor;
|
|
}
|
|
|
|
throw new ArgumentException(nameof(OpCode));
|
|
}
|
|
|
|
public static ShaderIrInst GetBLop24(long OpCode)
|
|
{
|
|
switch ((int)(OpCode >> 24) & 3)
|
|
{
|
|
case 0: return ShaderIrInst.Band;
|
|
case 1: return ShaderIrInst.Bor;
|
|
case 2: return ShaderIrInst.Bxor;
|
|
}
|
|
|
|
throw new ArgumentException(nameof(OpCode));
|
|
}
|
|
|
|
public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
|
|
{
|
|
ShaderIrOperPred Pred = GetPredNode(OpCode);
|
|
|
|
if (Pred.Index != ShaderIrOperPred.UnusedIndex)
|
|
{
|
|
bool Inv = ((OpCode >> 19) & 1) != 0;
|
|
|
|
Node = new ShaderIrCond(Pred, Node, Inv);
|
|
}
|
|
|
|
return Node;
|
|
}
|
|
|
|
private static ShaderIrOperPred GetPredNode(long OpCode)
|
|
{
|
|
int Pred = (int)(OpCode >> 16) & 0xf;
|
|
|
|
if (Pred != 0xf)
|
|
{
|
|
Pred &= 7;
|
|
}
|
|
|
|
return new ShaderIrOperPred(Pred);
|
|
}
|
|
|
|
public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
|
|
{
|
|
return GetAluFneg(GetAluFabs(Node, Abs), Neg);
|
|
}
|
|
|
|
public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
|
|
{
|
|
return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
|
|
{
|
|
return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
|
|
{
|
|
return GetAluIneg(GetAluIabs(Node, Abs), Neg);
|
|
}
|
|
|
|
public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
|
|
{
|
|
return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
|
|
{
|
|
return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
|
|
{
|
|
return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
|
|
{
|
|
int Shift = 32 - Size;
|
|
|
|
ShaderIrInst RightShift = Signed
|
|
? ShaderIrInst.Asr
|
|
: ShaderIrInst.Lsr;
|
|
|
|
Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
|
|
Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
|
|
|
|
return Node;
|
|
}
|
|
|
|
public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
|
|
{
|
|
ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
|
|
|
|
ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
|
|
|
|
ShaderIrInst RightShift = Signed
|
|
? ShaderIrInst.Asr
|
|
: ShaderIrInst.Lsr;
|
|
|
|
Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
|
|
Node = new ShaderIrOp(RightShift, Node, Shift);
|
|
|
|
return Node;
|
|
}
|
|
}
|
|
} |