forked from Mirror/Ryujinx
dff138229c
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
24 lines
No EOL
551 B
C#
24 lines
No EOL
551 B
C#
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|
{
|
|
public class ClearMixBufferCommand : ICommand
|
|
{
|
|
public bool Enabled { get; set; }
|
|
|
|
public int NodeId { get; }
|
|
|
|
public CommandType CommandType => CommandType.ClearMixBuffer;
|
|
|
|
public uint EstimatedProcessingTime { get; set; }
|
|
|
|
public ClearMixBufferCommand(int nodeId)
|
|
{
|
|
Enabled = true;
|
|
NodeId = nodeId;
|
|
}
|
|
|
|
public void Process(CommandList context)
|
|
{
|
|
context.ClearBuffers();
|
|
}
|
|
}
|
|
} |