forked from Mirror/Ryujinx
d9b63353b0
* Support copy between multisample and non-multisample depth textures * PR feedback
25 lines
No EOL
796 B
GLSL
25 lines
No EOL
796 B
GLSL
#version 450 core
|
|
|
|
layout (std140, binding = 0) uniform sample_counts_log2_in
|
|
{
|
|
ivec4 sample_counts_log2;
|
|
};
|
|
|
|
layout (set = 2, binding = 0) uniform sampler2D src;
|
|
|
|
void main()
|
|
{
|
|
int deltaX = sample_counts_log2.x - sample_counts_log2.z;
|
|
int deltaY = sample_counts_log2.y - sample_counts_log2.w;
|
|
int samplesInXLog2 = sample_counts_log2.z;
|
|
int samplesInYLog2 = sample_counts_log2.w;
|
|
int samplesInX = 1 << samplesInXLog2;
|
|
int samplesInY = 1 << samplesInYLog2;
|
|
|
|
int sampleIndex = gl_SampleID;
|
|
|
|
int inX = (int(gl_FragCoord.x) << sample_counts_log2.x) | ((sampleIndex & (samplesInX - 1)) << deltaX);
|
|
int inY = (int(gl_FragCoord.y) << sample_counts_log2.y) | ((sampleIndex >> samplesInXLog2) << deltaY);
|
|
|
|
gl_FragDepth = texelFetch(src, ivec2(inX, inY), 0).r;
|
|
} |