forked from Mirror/Ryujinx
60f2198a1e
* Attempt to support deswizzle of sparse tiled textures * Use correct frame buffer and viewport sizes, started to clean up the copy engine * Correct texture width alignment * Use Scale/Translate registers to calculate viewport rect * Allow texture copy between frame buffers |
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.. | ||
Engines | ||
Exceptions | ||
Memory | ||
Texture | ||
NvGpu.cs |