mirror of
https://github.com/Ryujinx/Ryujinx.git
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183 lines
5.2 KiB
C#
183 lines
5.2 KiB
C#
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// A structure with configuration options of the software keyboard when starting a new input request in inline mode.
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/// This is the extended version of the structure with extended appear options.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
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struct SoftwareKeyboardCalcEx
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{
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/// <summary>
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/// This struct was built following Switchbrew's specs, but this size (larger) is also found in real games.
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/// It's assumed that this is padding at the end of this struct, because all members seem OK.
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/// </summary>
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public const int AlternativeSize = 1256;
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public const int InputTextLength = 505;
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public uint Unknown;
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/// <summary>
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/// The size of the Calc struct, as reported by the process communicating with the applet.
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/// </summary>
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public ushort Size;
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public byte Unknown1;
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public byte Unknown2;
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/// <summary>
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/// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard
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/// using the data provided with the Calc structure.
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/// </summary>
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public KeyboardCalcFlags Flags;
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/// <summary>
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/// The original parameters used when initializing the keyboard applet.
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/// Flag: 0x1
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/// </summary>
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public SoftwareKeyboardInitialize Initialize;
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/// <summary>
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/// The audio volume used by the sound effects of the keyboard.
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/// Flag: 0x2
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/// </summary>
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public float Volume;
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/// <summary>
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/// The initial position of the text cursor (caret) in the provided input text.
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/// Flag: 0x10
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/// </summary>
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public int CursorPos;
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/// <summary>
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/// Appearance configurations for the on-screen keyboard.
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/// </summary>
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public SoftwareKeyboardAppearEx Appear;
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/// <summary>
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/// The initial input text to be used by the software keyboard.
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/// Flag: 0x8
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/// </summary>
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
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public string InputText;
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/// <summary>
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/// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
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/// Flag: 0x20
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool UseUtf8;
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public byte Unknown3;
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/// <summary>
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/// [5.0.0+] Enable the backspace key in the software keyboard.
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/// Flag: 0x8000
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool BackspaceEnabled;
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public short Unknown4;
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public byte Unknown5;
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/// <summary>
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/// Flag: 0x200
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool KeytopAsFloating;
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/// <summary>
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/// Flag: 0x100
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool FooterScalable;
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/// <summary>
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/// Flag: 0x100
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool AlphaEnabledInInputMode;
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/// <summary>
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/// Flag: 0x100
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/// </summary>
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public byte InputModeFadeType;
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/// <summary>
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/// When set, the software keyboard ignores touch input.
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/// Flag: 0x200
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool TouchDisabled;
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/// <summary>
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/// When set, the software keyboard ignores hardware keyboard commands.
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/// Flag: 0x800
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool HardwareKeyboardDisabled;
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public uint Unknown6;
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public uint Unknown7;
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/// <summary>
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/// Default value is 1.0.
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/// Flag: 0x200
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/// </summary>
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public float KeytopScale0;
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/// <summary>
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/// Default value is 1.0.
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/// Flag: 0x200
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/// </summary>
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public float KeytopScale1;
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public float KeytopTranslate0;
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public float KeytopTranslate1;
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/// <summary>
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/// Default value is 1.0.
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/// Flag: 0x100
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/// </summary>
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public float KeytopBgAlpha;
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/// <summary>
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/// Default value is 1.0.
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/// Flag: 0x100
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/// </summary>
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public float FooterBgAlpha;
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/// <summary>
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/// Default value is 1.0.
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/// Flag: 0x200
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/// </summary>
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public float BalloonScale;
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public float Unknown8;
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public uint Unknown9;
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public uint Unknown10;
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public uint Unknown11;
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/// <summary>
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/// [5.0.0+] Enable sound effect.
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/// Flag: Enable: 0x2000
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/// Disable: 0x4000
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/// </summary>
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public byte SeGroup;
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/// <summary>
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/// [6.0.0+] Enables the Trigger field when Trigger is non-zero.
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/// </summary>
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public byte TriggerFlag;
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/// <summary>
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/// [6.0.0+] Always set to zero.
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/// </summary>
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public byte Trigger;
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public byte Padding;
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}
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}
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