mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 23:11:22 +00:00
126 lines
4.2 KiB
C#
126 lines
4.2 KiB
C#
|
//
|
||
|
// Copyright (c) 2019-2020 Ryujinx
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||
|
// the Free Software Foundation, either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
//
|
||
|
|
||
|
using System;
|
||
|
using System.Runtime.CompilerServices;
|
||
|
using System.Runtime.InteropServices;
|
||
|
using System.Runtime.Intrinsics;
|
||
|
using System.Runtime.Intrinsics.X86;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||
|
{
|
||
|
public class VolumeCommand : ICommand
|
||
|
{
|
||
|
public bool Enabled { get; set; }
|
||
|
|
||
|
public int NodeId { get; }
|
||
|
|
||
|
public CommandType CommandType => CommandType.Volume;
|
||
|
|
||
|
public ulong EstimatedProcessingTime { get; set; }
|
||
|
|
||
|
public ushort InputBufferIndex { get; }
|
||
|
public ushort OutputBufferIndex { get; }
|
||
|
|
||
|
public float Volume { get; }
|
||
|
|
||
|
public VolumeCommand(float volume, uint bufferIndex, int nodeId)
|
||
|
{
|
||
|
Enabled = true;
|
||
|
NodeId = nodeId;
|
||
|
|
||
|
InputBufferIndex = (ushort)bufferIndex;
|
||
|
OutputBufferIndex = (ushort)bufferIndex;
|
||
|
|
||
|
Volume = volume;
|
||
|
}
|
||
|
|
||
|
private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
|
||
|
{
|
||
|
Vector256<float> volumeVec = Vector256.Create(Volume);
|
||
|
|
||
|
ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputBuffer);
|
||
|
Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputBuffer);
|
||
|
|
||
|
int sisdStart = inputVec.Length * 8;
|
||
|
|
||
|
for (int i = 0; i < inputVec.Length; i++)
|
||
|
{
|
||
|
outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec));
|
||
|
}
|
||
|
|
||
|
for (int i = sisdStart; i < inputBuffer.Length; i++)
|
||
|
{
|
||
|
outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
|
||
|
{
|
||
|
Vector128<float> volumeVec = Vector128.Create(Volume);
|
||
|
|
||
|
ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
|
||
|
Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
|
||
|
|
||
|
int sisdStart = inputVec.Length * 4;
|
||
|
|
||
|
for (int i = 0; i < inputVec.Length; i++)
|
||
|
{
|
||
|
outputVec[i] = Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec));
|
||
|
}
|
||
|
|
||
|
for (int i = sisdStart; i < inputBuffer.Length; i++)
|
||
|
{
|
||
|
outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
|
||
|
{
|
||
|
if (Avx.IsSupported)
|
||
|
{
|
||
|
ProcessVolumeAvx(outputBuffer, inputBuffer);
|
||
|
}
|
||
|
else if (Sse41.IsSupported)
|
||
|
{
|
||
|
ProcessVolumeSse41(outputBuffer, inputBuffer);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ProcessVolumeSlowPath(outputBuffer, inputBuffer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private void ProcessVolumeSlowPath(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
|
||
|
{
|
||
|
for (int i = 0; i < outputBuffer.Length; i++)
|
||
|
{
|
||
|
outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Process(CommandList context)
|
||
|
{
|
||
|
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
||
|
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||
|
|
||
|
ProcessVolume(outputBuffer, inputBuffer);
|
||
|
}
|
||
|
}
|
||
|
}
|