mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-28 08:46:40 +00:00
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
|
using Ryujinx.HLE.Ui;
|
||
|
using System.Threading;
|
||
|
using System.Threading.Tasks;
|
||
|
|
||
|
namespace Ryujinx.Headless.SDL2
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Headless text processing class, right now there is no way to forward the input to it.
|
||
|
/// </summary>
|
||
|
internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler
|
||
|
{
|
||
|
private bool _canProcessInput;
|
||
|
|
||
|
public event DynamicTextChangedHandler TextChangedEvent;
|
||
|
public event KeyPressedHandler KeyPressedEvent { add { } remove { } }
|
||
|
public event KeyReleasedHandler KeyReleasedEvent { add { } remove { } }
|
||
|
|
||
|
public bool TextProcessingEnabled
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return Volatile.Read(ref _canProcessInput);
|
||
|
}
|
||
|
|
||
|
set
|
||
|
{
|
||
|
Volatile.Write(ref _canProcessInput, value);
|
||
|
|
||
|
// Launch a task to update the text.
|
||
|
Task.Run(() =>
|
||
|
{
|
||
|
Thread.Sleep(100);
|
||
|
TextChangedEvent?.Invoke("Ryujinx", 7, 7, false);
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public HeadlessDynamicTextInputHandler()
|
||
|
{
|
||
|
// Start with input processing turned off so the text box won't accumulate text
|
||
|
// if the user is playing on the keyboard.
|
||
|
_canProcessInput = false;
|
||
|
}
|
||
|
|
||
|
public void SetText(string text, int cursorBegin) { }
|
||
|
|
||
|
public void SetText(string text, int cursorBegin, int cursorEnd) { }
|
||
|
|
||
|
public void Dispose() { }
|
||
|
}
|
||
|
}
|