Ryujinx/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs

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2019-10-13 06:02:07 +00:00
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class GlobalToStorage
{
private const int StorageDescsBaseOffset = 0x44; // In words.
private const int UbeStorageDescsBaseOffset = 0x84; // In words.
private const int UbeStorageMaxCount = 14;
private const int StorageDescSize = 4; // In words.
private const int StorageMaxCount = 16;
private const int StorageDescsSize = StorageDescSize * StorageMaxCount;
public static void RunPass(BasicBlock block, ShaderStage stage)
{
int sbStart = GetStorageBaseCbOffset(stage);
int sbEnd = sbStart + StorageDescsSize;
// This one is only used on compute shaders.
// Compute shaders uses two separate sets of storage.
int ubeSbStart = UbeStorageDescsBaseOffset;
int ubeSbEnd = UbeStorageDescsBaseOffset + StorageDescSize * UbeStorageMaxCount;
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
if (!(node.Value is Operation operation))
{
continue;
}
if (operation.Inst == Instruction.LoadGlobal ||
operation.Inst == Instruction.StoreGlobal)
{
Operand source = operation.GetSource(0);
if (source.AsgOp is Operation asgOperation)
{
int storageIndex = SearchForStorageBase(asgOperation, sbStart, sbEnd);
/*if (storageIndex < 0 && stage == ShaderStage.Compute)
{
storageIndex = SearchForStorageBase(asgOperation, ubeSbStart, ubeSbEnd);
}*/
if (storageIndex >= 0)
{
node = ReplaceGlobalWithStorage(node, storageIndex);
}
}
}
}
}
private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, int storageIndex)
{
Operation operation = (Operation)node.Value;
Operation storageOp;
if (operation.Inst == Instruction.LoadGlobal)
{
Operand source = operation.GetSource(0);
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, Const(storageIndex), source);
}
else
{
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
storageOp = new Operation(Instruction.StoreStorage, null, Const(storageIndex), src1, src2);
}
for (int index = 0; index < operation.SourcesCount; index++)
{
operation.SetSource(index, null);
}
LinkedListNode<INode> oldNode = node;
node = node.List.AddAfter(node, storageOp);
node.List.Remove(oldNode);
return node;
}
private static int SearchForStorageBase(Operation operation, int sbStart, int sbEnd)
{
Queue<Operation> assignments = new Queue<Operation>();
assignments.Enqueue(operation);
while (assignments.TryDequeue(out operation))
{
for (int index = 0; index < operation.SourcesCount; index++)
{
Operand source = operation.GetSource(index);
if (source.Type == OperandType.ConstantBuffer)
{
int slot = source.GetCbufSlot();
int offset = source.GetCbufOffset();
if (slot == 0 && offset >= sbStart && offset < sbEnd)
{
int storageIndex = (offset - sbStart) / StorageDescSize;
return storageIndex;
}
}
if (source.AsgOp is Operation asgOperation)
{
assignments.Enqueue(asgOperation);
}
}
}
return -1;
}
private static int GetStorageBaseCbOffset(ShaderStage stage)
{
switch (stage)
{
case ShaderStage.Compute: return StorageDescsBaseOffset + 2 * StorageDescsSize;
case ShaderStage.Vertex: return StorageDescsBaseOffset;
case ShaderStage.TessellationControl: return StorageDescsBaseOffset + 1 * StorageDescsSize;
case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize;
case ShaderStage.Geometry: return StorageDescsBaseOffset + 3 * StorageDescsSize;
case ShaderStage.Fragment: return StorageDescsBaseOffset + 4 * StorageDescsSize;
}
return 0;
}
}
}