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34 lines
892 B
C#
34 lines
892 B
C#
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using Ryujinx.Common;
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using Ryujinx.Graphics.Texture;
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namespace Ryujinx.Graphics.Vic.Image
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{
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static class SurfaceCommon
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{
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public static int GetPitch(int width, int bytesPerPixel)
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{
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return BitUtils.AlignUp(width * bytesPerPixel, 256);
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}
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public static int GetBlockLinearSize(int width, int height, int bytesPerPixel, int gobBlocksInY)
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{
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return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, gobBlocksInY, 1, 1).TotalSize;
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}
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public static ulong ExtendOffset(uint offset)
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{
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return (ulong)offset << 8;
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}
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public static ushort Upsample(byte value)
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{
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return (ushort)(value << 2);
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}
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public static byte Downsample(ushort value)
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{
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return (byte)(value >> 2);
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}
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}
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}
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