mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 17:54:16 +00:00
36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
|
namespace Ryujinx.Graphics.Gpu.Shader
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// State used by the <see cref="GpuAccessor"/>.
|
||
|
/// </summary>
|
||
|
struct GpuChannelPoolState
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// GPU virtual address of the texture pool.
|
||
|
/// </summary>
|
||
|
public readonly ulong TexturePoolGpuVa;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Maximum ID of the texture pool.
|
||
|
/// </summary>
|
||
|
public readonly int TexturePoolMaximumId;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Constant buffer slot where the texture handles are located.
|
||
|
/// </summary>
|
||
|
public readonly int TextureBufferIndex;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Creates a new GPU texture pool state.
|
||
|
/// </summary>
|
||
|
/// <param name="texturePoolGpuVa">GPU virtual address of the texture pool</param>
|
||
|
/// <param name="texturePoolMaximumId">Maximum ID of the texture pool</param>
|
||
|
/// <param name="textureBufferIndex">Constant buffer slot where the texture handles are located</param>
|
||
|
public GpuChannelPoolState(ulong texturePoolGpuVa, int texturePoolMaximumId, int textureBufferIndex)
|
||
|
{
|
||
|
TexturePoolGpuVa = texturePoolGpuVa;
|
||
|
TexturePoolMaximumId = texturePoolMaximumId;
|
||
|
TextureBufferIndex = textureBufferIndex;
|
||
|
}
|
||
|
}
|
||
|
}
|