mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-27 21:34:04 +00:00
108 lines
2.7 KiB
C#
108 lines
2.7 KiB
C#
|
using Ryujinx.Audio.Common;
|
|||
|
using Ryujinx.Audio.Input;
|
|||
|
using Ryujinx.Audio.Integration;
|
|||
|
using Ryujinx.HLE.HOS.Kernel;
|
|||
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|||
|
using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
|
|||
|
{
|
|||
|
class AudioIn : IAudioIn
|
|||
|
{
|
|||
|
private AudioInputSystem _system;
|
|||
|
private uint _processHandle;
|
|||
|
private KernelContext _kernelContext;
|
|||
|
|
|||
|
public AudioIn(AudioInputSystem system, KernelContext kernelContext, uint processHandle)
|
|||
|
{
|
|||
|
_system = system;
|
|||
|
_kernelContext = kernelContext;
|
|||
|
_processHandle = processHandle;
|
|||
|
}
|
|||
|
|
|||
|
public ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer buffer)
|
|||
|
{
|
|||
|
return (ResultCode)_system.AppendBuffer(bufferTag, ref buffer);
|
|||
|
}
|
|||
|
|
|||
|
public ResultCode AppendUacBuffer(ulong bufferTag, ref AudioUserBuffer buffer, uint handle)
|
|||
|
{
|
|||
|
return (ResultCode)_system.AppendUacBuffer(bufferTag, ref buffer, handle);
|
|||
|
}
|
|||
|
|
|||
|
public bool ContainsBuffer(ulong bufferTag)
|
|||
|
{
|
|||
|
return _system.ContainsBuffer(bufferTag);
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
Dispose(true);
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void Dispose(bool disposing)
|
|||
|
{
|
|||
|
if (disposing)
|
|||
|
{
|
|||
|
_system.Dispose();
|
|||
|
|
|||
|
_kernelContext.Syscall.CloseHandle((int)_processHandle);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public bool FlushBuffers()
|
|||
|
{
|
|||
|
return _system.FlushBuffers();
|
|||
|
}
|
|||
|
|
|||
|
public uint GetBufferCount()
|
|||
|
{
|
|||
|
return _system.GetBufferCount();
|
|||
|
}
|
|||
|
|
|||
|
public ResultCode GetReleasedBuffers(Span<ulong> releasedBuffers, out uint releasedCount)
|
|||
|
{
|
|||
|
return (ResultCode)_system.GetReleasedBuffers(releasedBuffers, out releasedCount);
|
|||
|
}
|
|||
|
|
|||
|
public AudioDeviceState GetState()
|
|||
|
{
|
|||
|
return _system.GetState();
|
|||
|
}
|
|||
|
|
|||
|
public float GetVolume()
|
|||
|
{
|
|||
|
return _system.GetVolume();
|
|||
|
}
|
|||
|
|
|||
|
public KEvent RegisterBufferEvent()
|
|||
|
{
|
|||
|
IWritableEvent outEvent = _system.RegisterBufferEvent();
|
|||
|
|
|||
|
if (outEvent is AudioKernelEvent)
|
|||
|
{
|
|||
|
return ((AudioKernelEvent)outEvent).Event;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
throw new NotImplementedException();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void SetVolume(float volume)
|
|||
|
{
|
|||
|
_system.SetVolume(volume);
|
|||
|
}
|
|||
|
|
|||
|
public ResultCode Start()
|
|||
|
{
|
|||
|
return (ResultCode)_system.Start();
|
|||
|
}
|
|||
|
|
|||
|
public ResultCode Stop()
|
|||
|
{
|
|||
|
return (ResultCode)_system.Stop();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|