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Add BGRA8 Srgb (#505)
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@ -146,6 +146,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalImageFormat.RGBA8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
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case GalImageFormat.RGBA8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
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case GalImageFormat.RGBA8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalImageFormat.RGBA8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalImageFormat.BGRA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte);
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case GalImageFormat.BGRA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte);
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case GalImageFormat.BGRA8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Bgra, PixelType.UnsignedByte);
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case GalImageFormat.RGBA4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
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case GalImageFormat.RGBA4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
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case GalImageFormat.RGB10A2 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
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case GalImageFormat.RGB10A2 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
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case GalImageFormat.RGB10A2 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
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case GalImageFormat.RGB10A2 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
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